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<blockquote data-quote="iserith" data-source="post: 6822062" data-attributes="member: 97077"><p>Another couple of pet peeves of mine when it comes to podcasts (if not regular games):</p><p></p><p>1. Players who ask a lot of questions of the DM. This drives me up a wall and it makes the podcast impossible for me to watch or listen to. Asking questions clarifies a situation, but isn't moving the action forward. It's a way of playing it safe since there are no in-game consequences for asking questions of the DM whereas taking action in the game world to answer one's own questions might come with risk. "Can I do this? Can I do that? Can I make a check to..." This is a pretty common way for people to play the game (not at my table!), but makes for an awful listening experience in my opinion. The action stalls when the 20 Questions sub-game is being played. After the DM describes a compelling moment in the game and asks "What do you do?" a player following that with a question is just about the worst way to respond in my view.</p><p></p><p>2. DM who dominates the conversation of the game. By design, the DM already controls two-thirds of the conversation via describing the environment and narrating the result of the adventurers' actions. Players only describe what they want to do. But commonly (and this is true of some of the very popular podcasts), the players offer very little to hold up their end of the basic conversation of the game, leaving the DM to pick up the slack. For example, a player might simply say "I attack the orc with my sword," which is fine as far as that goes, but this often means the DM will then describe some kind of complex maneuver that describes the character's actions (rather than just the result of those actions). Or "I make an Arcana check..." to which the DM responds with a description of what the character is doing that prompts the check. Not only is this a presumption of character action on the part of the DM, it lets the player off the hook for providing engaging description of what he or she wants to do. I'd be happier if the DM started asking the players to give more information as to goal and approach when describing what they want to do rather than fill in the blanks for them.</p></blockquote><p></p>
[QUOTE="iserith, post: 6822062, member: 97077"] Another couple of pet peeves of mine when it comes to podcasts (if not regular games): 1. Players who ask a lot of questions of the DM. This drives me up a wall and it makes the podcast impossible for me to watch or listen to. Asking questions clarifies a situation, but isn't moving the action forward. It's a way of playing it safe since there are no in-game consequences for asking questions of the DM whereas taking action in the game world to answer one's own questions might come with risk. "Can I do this? Can I do that? Can I make a check to..." This is a pretty common way for people to play the game (not at my table!), but makes for an awful listening experience in my opinion. The action stalls when the 20 Questions sub-game is being played. After the DM describes a compelling moment in the game and asks "What do you do?" a player following that with a question is just about the worst way to respond in my view. 2. DM who dominates the conversation of the game. By design, the DM already controls two-thirds of the conversation via describing the environment and narrating the result of the adventurers' actions. Players only describe what they want to do. But commonly (and this is true of some of the very popular podcasts), the players offer very little to hold up their end of the basic conversation of the game, leaving the DM to pick up the slack. For example, a player might simply say "I attack the orc with my sword," which is fine as far as that goes, but this often means the DM will then describe some kind of complex maneuver that describes the character's actions (rather than just the result of those actions). Or "I make an Arcana check..." to which the DM responds with a description of what the character is doing that prompts the check. Not only is this a presumption of character action on the part of the DM, it lets the player off the hook for providing engaging description of what he or she wants to do. I'd be happier if the DM started asking the players to give more information as to goal and approach when describing what they want to do rather than fill in the blanks for them. [/QUOTE]
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