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<blockquote data-quote="MostlyDm" data-source="post: 6822132" data-attributes="member: 6788973"><p>Aren't most of your games online? Where by definition there is no need for visible side conversation because that can be done through a hidden medium? </p><p></p><p>As far as there being no "rules discussions" to edit out of your games... That's debatable. Heck, podcasts sometimes edit out things like *attack rolls* half the time to speed up the flow for the listener. But I'm betting you still have your players make attack rolls on occasion. </p><p></p><p>Even "nonstop play" is not always going to be a draw for a podcast. </p><p></p><p>Personally, I love interacting with minor characters in low stakes exchanges. I love it when the DM lets me haggle with a blacksmith over the price of crossbow bolts. I find that really fun. I find stuff like that adds to the feel of realism in the world, rather than it seeming like a nonstop high octane action movie. </p><p></p><p>But... A lot of people hate that stuff. A podcast might reasonably choose to edit it out.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6822132, member: 6788973"] Aren't most of your games online? Where by definition there is no need for visible side conversation because that can be done through a hidden medium? As far as there being no "rules discussions" to edit out of your games... That's debatable. Heck, podcasts sometimes edit out things like *attack rolls* half the time to speed up the flow for the listener. But I'm betting you still have your players make attack rolls on occasion. Even "nonstop play" is not always going to be a draw for a podcast. Personally, I love interacting with minor characters in low stakes exchanges. I love it when the DM lets me haggle with a blacksmith over the price of crossbow bolts. I find that really fun. I find stuff like that adds to the feel of realism in the world, rather than it seeming like a nonstop high octane action movie. But... A lot of people hate that stuff. A podcast might reasonably choose to edit it out. [/QUOTE]
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