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*TTRPGs General
[Actual Play] Role Playing Without Formal Systems
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<blockquote data-quote="chaochou" data-source="post: 8089045" data-attributes="member: 99817"><p>Like you I try to view the individual game text as definitive and not import additional assumptions. But if I were running a 'freeform' session it would likely end up as a mash-up of how I run Apocalypse World, Burning Wheel, Sorcerer and Blades.</p><p></p><p></p><p></p><p>This is much more than me... for any game I usually have a big pad of paper (A1 or A0 size) and the group-created map/world will be on one sheet. As NPCs come and go they will get added, possibly near the place where they were first encountered, maybe with a sketch or note. This sheet becomes the campaign wiki, but a sort of heiroglyphic of names, places, sketches and notes rather than an encyclopaedia. Anyone can add to it during the game, and only during the game. It's a style which suits me and it keeps pretty much everything player facing. The only things I keep to myself are fronts, any pre-made little mechanic notes for unusual people / places / moves and some rough ideas on a starting scene for each player.</p><p></p><p></p><p></p><p>Ha! I do the same, but only for one or two key NPCs where they have captured our collective imagination and I need to flesh them out. I'll ad-lib some responses to off-beat imaginary situations, just to check I can stay in character with them as part of my prep!</p></blockquote><p></p>
[QUOTE="chaochou, post: 8089045, member: 99817"] Like you I try to view the individual game text as definitive and not import additional assumptions. But if I were running a 'freeform' session it would likely end up as a mash-up of how I run Apocalypse World, Burning Wheel, Sorcerer and Blades. This is much more than me... for any game I usually have a big pad of paper (A1 or A0 size) and the group-created map/world will be on one sheet. As NPCs come and go they will get added, possibly near the place where they were first encountered, maybe with a sketch or note. This sheet becomes the campaign wiki, but a sort of heiroglyphic of names, places, sketches and notes rather than an encyclopaedia. Anyone can add to it during the game, and only during the game. It's a style which suits me and it keeps pretty much everything player facing. The only things I keep to myself are fronts, any pre-made little mechanic notes for unusual people / places / moves and some rough ideas on a starting scene for each player. Ha! I do the same, but only for one or two key NPCs where they have captured our collective imagination and I need to flesh them out. I'll ad-lib some responses to off-beat imaginary situations, just to check I can stay in character with them as part of my prep! [/QUOTE]
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