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[Actual Play] Stonetop, or how to make friends and influence people
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<blockquote data-quote="Old Fezziwig" data-source="post: 9370900" data-attributes="member: 59"><p>I'm loosely familiar with <em>HeroWars</em>, but I've never played it. I did pick up a copy of the 2003 Issaries/SJG printing of <em>Heroquest</em>, which I think is the same system or at least a revision of it? It's on my list of things to read.</p><p></p><p></p><p>They're both, kind of. As part of the playbook, the Seeker starts out with a major arcana, a minor arcana, and leads on the locations of two more minor arcana, but any character can acquire them during play. We (AbdulAlhazred, Manbearcat, and I) haven't talked much about the ring that Yorath found during play, but my assumption is that it's an arcanum. Anyhow, as a starting component of the Seeker's playbook, I think they are part of the build (like the Marshal's crew or the Ranger's companions), but generally I'd call them a bonus component.</p><p></p><p></p><p>Yeah, I mean, Donal would make that trade every time. But he would've very much preferred not to die. </p><p></p><p></p><p>We established that priests of Danu bind spirits through a fetish of some sort through an earlier Know Things move (+INT, 7). This fed into Vahid's Countermeasures move from the Seeker playbook, which is what I consider a Q&A move: "<strong><em>When you witness a magical effect</em></strong>, you may ask the GM, “how can this be countered or interrupted?” and get an honest answer. You or an ally gain advantage on your next roll to act on the answer." In this case, the answer was that there was some sort of bladder in the lake, bobbing. If Vahid could break the bladder, he could interrupt the binding. One Let Fly later (+DEX, advantage, 12), he did. The instructions floating away were Manbearcat's narration, confirming that the spirit-talker was involved. </p><p></p><p>Something interesting that I've kind of elided a bit is that the initial Know Things move seems like it was a success based on what I've written here, but I rolled a 7, which isn't an outright success. The other half of that result was that, although the TotG are Tor worshippers, they might have a secret Danu worshipper (the spirit-talker?) involved with them, which will make things complicated. It at least raises some questions about what the relationship between Danu and Tor is here.</p><p></p><p></p><p>I feel this when I read it, but, when we're playing, I definitely feel like the stakes are not local and visceral. Our aims are local and visceral, but the stakes have a big impact. For instance, previously, Yorath, Donal, and Branwen stopped a Lygosian crusade against one of the other horseclans in the Flats (this is how Vahid came into the game — he was an NPC prior to Donal's death) and upended the political structure of Marshedge. This could be a function of how we're playing, in that I think AbdulAlhazred and I have made aggressive moves with big stakes and Manbearcat has framed the consequences in response to that. Like, yeah, it's just a rock thrown in a pond, but the ripples travel pretty far.</p><p></p><p></p><p>It is! I'm grateful that Strandberg has released the books publicly as he works on them, but I'm really looking forward to getting the print copies in hand. I'd love to run the game, but my retention of things that I read on screen isn't the same as what I read in print.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9370900, member: 59"] I'm loosely familiar with [I]HeroWars[/I], but I've never played it. I did pick up a copy of the 2003 Issaries/SJG printing of [I]Heroquest[/I], which I think is the same system or at least a revision of it? It's on my list of things to read. They're both, kind of. As part of the playbook, the Seeker starts out with a major arcana, a minor arcana, and leads on the locations of two more minor arcana, but any character can acquire them during play. We (AbdulAlhazred, Manbearcat, and I) haven't talked much about the ring that Yorath found during play, but my assumption is that it's an arcanum. Anyhow, as a starting component of the Seeker's playbook, I think they are part of the build (like the Marshal's crew or the Ranger's companions), but generally I'd call them a bonus component. Yeah, I mean, Donal would make that trade every time. But he would've very much preferred not to die. We established that priests of Danu bind spirits through a fetish of some sort through an earlier Know Things move (+INT, 7). This fed into Vahid's Countermeasures move from the Seeker playbook, which is what I consider a Q&A move: "[B][I]When you witness a magical effect[/I][/B], you may ask the GM, “how can this be countered or interrupted?” and get an honest answer. You or an ally gain advantage on your next roll to act on the answer." In this case, the answer was that there was some sort of bladder in the lake, bobbing. If Vahid could break the bladder, he could interrupt the binding. One Let Fly later (+DEX, advantage, 12), he did. The instructions floating away were Manbearcat's narration, confirming that the spirit-talker was involved. Something interesting that I've kind of elided a bit is that the initial Know Things move seems like it was a success based on what I've written here, but I rolled a 7, which isn't an outright success. The other half of that result was that, although the TotG are Tor worshippers, they might have a secret Danu worshipper (the spirit-talker?) involved with them, which will make things complicated. It at least raises some questions about what the relationship between Danu and Tor is here. I feel this when I read it, but, when we're playing, I definitely feel like the stakes are not local and visceral. Our aims are local and visceral, but the stakes have a big impact. For instance, previously, Yorath, Donal, and Branwen stopped a Lygosian crusade against one of the other horseclans in the Flats (this is how Vahid came into the game — he was an NPC prior to Donal's death) and upended the political structure of Marshedge. This could be a function of how we're playing, in that I think AbdulAlhazred and I have made aggressive moves with big stakes and Manbearcat has framed the consequences in response to that. Like, yeah, it's just a rock thrown in a pond, but the ripples travel pretty far. It is! I'm grateful that Strandberg has released the books publicly as he works on them, but I'm really looking forward to getting the print copies in hand. I'd love to run the game, but my retention of things that I read on screen isn't the same as what I read in print. [/QUOTE]
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