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[Actual Play] Stonetop, or how to make friends and influence people
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<blockquote data-quote="zakael19" data-source="post: 9371266" data-attributes="member: 7044099"><p>Something I love about Arcana is that they enhance the richness and mystery of the world (one of the key components of the GM agenda: "Portray a rich and mysterious world) by both their description and the steps you need to take to unlock and then further use them. These aren't magic items you use casually, they're artifacts of power that become play goals and personality defining items in their own right. The Seeker playbook being built around the acquisition and mastery of Arcana really delves into the whole "these are forbidden and costly magiks."</p><p></p><p>I mean how cool is this unlock/effect (trimmed significantly):</p><p>"You can unlock the power of this mantle by…</p><p> … wearing it for three days and three long, long nights, suffering through the nightmares.</p><p> … bringing to heel the slavering wraiths that are tethered to it.</p><p></p><p>[once bound]</p><p>When you <em>let slip the wraiths tethered to the mantle</em>, treat them as followers. They are loathe to return to the mantle; you must spend their Loyalty or Persuade them. <strong>Cost</strong> souls feasted upon (Hold Loyalty when met)"</p></blockquote><p></p>
[QUOTE="zakael19, post: 9371266, member: 7044099"] Something I love about Arcana is that they enhance the richness and mystery of the world (one of the key components of the GM agenda: "Portray a rich and mysterious world) by both their description and the steps you need to take to unlock and then further use them. These aren't magic items you use casually, they're artifacts of power that become play goals and personality defining items in their own right. The Seeker playbook being built around the acquisition and mastery of Arcana really delves into the whole "these are forbidden and costly magiks." I mean how cool is this unlock/effect (trimmed significantly): "You can unlock the power of this mantle by… … wearing it for three days and three long, long nights, suffering through the nightmares. … bringing to heel the slavering wraiths that are tethered to it. [once bound] When you [I]let slip the wraiths tethered to the mantle[/I], treat them as followers. They are loathe to return to the mantle; you must spend their Loyalty or Persuade them. [B]Cost[/B] souls feasted upon (Hold Loyalty when met)" [/QUOTE]
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[Actual Play] Stonetop, or how to make friends and influence people
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