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[Actual Play] Stonetop, or how to make friends and influence people
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<blockquote data-quote="Manbearcat" data-source="post: 9371968" data-attributes="member: 6696971"><p>[USER=6785785]@hawkeyefan[/USER] </p><p></p><p>Donal was in some ways like your Judge Cullen. They both religiously took on the burdens of their constituents and served somewhat similar positions of leadership in Stonetop (though Cullen's was bedrock and locked-in as mediator and Eratis-counselled Judge, Donal's was only recently earned as militia-captain and was still pending full community buy-in). They both looked for "the middle way", trying to find harmony in dispute arbitration if they could.</p><p></p><p>The big differences would be:</p><p></p><p>* Cullen was supernaturally endowed through and through (there was no mistaking it as it was relentlessly onscreen) while Donal was just a grunt and was happy enough to be seen that way.</p><p></p><p>* Mechanically, the Judge's "oomph" is innate; the Hammer, the Shield, the Book, the Bulwark, the Censure (etc); just an impregnable Paladin type. Meanwhile, so much of the Marshall's "oomph" is invested in their Crew and their ability to bolster allies/community. Donal's inclinations were so "take on the burdens myself" that the character ended up putting his Crew in the least amount of danger possible at most turns (as well as trying to keep a few of the primary rabble-rousers of that Crew from starting trouble in Stonetop...ironically, the only few that stayed on to help Stonetop after Donal's heroic demise).</p><p></p><p>Just some reflections on the differences between the Stonetop Judge (the 4e Paladin of Eratis with the Scholar theme) and the Stonetop Marshal (clearly the 4e Warlord which defaults to Inspiring but can be built for others) and how subtle differences in Background, Instinct, and evolving play can create meaningful differences in these character archetypes.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9371968, member: 6696971"] [USER=6785785]@hawkeyefan[/USER] Donal was in some ways like your Judge Cullen. They both religiously took on the burdens of their constituents and served somewhat similar positions of leadership in Stonetop (though Cullen's was bedrock and locked-in as mediator and Eratis-counselled Judge, Donal's was only recently earned as militia-captain and was still pending full community buy-in). They both looked for "the middle way", trying to find harmony in dispute arbitration if they could. The big differences would be: * Cullen was supernaturally endowed through and through (there was no mistaking it as it was relentlessly onscreen) while Donal was just a grunt and was happy enough to be seen that way. * Mechanically, the Judge's "oomph" is innate; the Hammer, the Shield, the Book, the Bulwark, the Censure (etc); just an impregnable Paladin type. Meanwhile, so much of the Marshall's "oomph" is invested in their Crew and their ability to bolster allies/community. Donal's inclinations were so "take on the burdens myself" that the character ended up putting his Crew in the least amount of danger possible at most turns (as well as trying to keep a few of the primary rabble-rousers of that Crew from starting trouble in Stonetop...ironically, the only few that stayed on to help Stonetop after Donal's heroic demise). Just some reflections on the differences between the Stonetop Judge (the 4e Paladin of Eratis with the Scholar theme) and the Stonetop Marshal (clearly the 4e Warlord which defaults to Inspiring but can be built for others) and how subtle differences in Background, Instinct, and evolving play can create meaningful differences in these character archetypes. [/QUOTE]
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[Actual Play] Stonetop, or how to make friends and influence people
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