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[Actual Play] Stonetop, or how to make friends and influence people
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<blockquote data-quote="Old Fezziwig" data-source="post: 9567771" data-attributes="member: 59"><p>This sequence was pretty metal. We were up against it the entire time, and that led to some fun moments. The sacrifice of the Gejo family was a mixed blessing. They were weird and creepy. (And very bad news -- it didn't get into my notes, as I think we reframed the scene slightly during play, but the sacrificial pit behind the house was basically an ossuary with some sort of Thing Below trapped in it.) That said, Jamya seemed relatively innocent compared to old Ludwig and the others, and sacrificing her to Danu really struck me when I wrote this up -- Yorath and Vahid were often pretty heroic, but this was pretty ruthless.</p><p></p><p>There's still one more sequence left in this expedition (resolution of Yorath's blindness) followed by a stinger back at the steading. I'm traveling, but I'll pick that up when I'm back in California next weekend.</p><p></p><p>One thing that I noticed as we played, and we spoke about this a little bit outside the game, was that we tended to play this with the pedal all the way down all the time. There's a sense in the game books of intended play being cozier and leaning into slice of life stuff. To echo Nabokov, had [USER=6696971]@Manbearcat[/USER] the heart to cancel such coziness? He had. We did have one sequence, maybe half a session, of character work to orient ourselves to a changed game world, but we otherwise kept things ticking over, which matches my sense of what I've read of things like the Mabinogian, early Arthurian texts, and some sagas: one damn thing after another without breaks until the heroes reach the end (their end?).</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9567771, member: 59"] This sequence was pretty metal. We were up against it the entire time, and that led to some fun moments. The sacrifice of the Gejo family was a mixed blessing. They were weird and creepy. (And very bad news -- it didn't get into my notes, as I think we reframed the scene slightly during play, but the sacrificial pit behind the house was basically an ossuary with some sort of Thing Below trapped in it.) That said, Jamya seemed relatively innocent compared to old Ludwig and the others, and sacrificing her to Danu really struck me when I wrote this up -- Yorath and Vahid were often pretty heroic, but this was pretty ruthless. There's still one more sequence left in this expedition (resolution of Yorath's blindness) followed by a stinger back at the steading. I'm traveling, but I'll pick that up when I'm back in California next weekend. One thing that I noticed as we played, and we spoke about this a little bit outside the game, was that we tended to play this with the pedal all the way down all the time. There's a sense in the game books of intended play being cozier and leaning into slice of life stuff. To echo Nabokov, had [USER=6696971]@Manbearcat[/USER] the heart to cancel such coziness? He had. We did have one sequence, maybe half a session, of character work to orient ourselves to a changed game world, but we otherwise kept things ticking over, which matches my sense of what I've read of things like the Mabinogian, early Arthurian texts, and some sagas: one damn thing after another without breaks until the heroes reach the end (their end?). [/QUOTE]
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