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Story Hour
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<blockquote data-quote="iserith" data-source="post: 6594465" data-attributes="member: 97077"><p>Prepare to have your life drained:</p><p></p><p><a href="https://dl.dropboxusercontent.com/u/21183016/Gaming%20Public/DND5e/Summer%20at%20the%20Lake/Summer%20at%20the%20Lake%2C%20Actual%20Play%20-%20Session%20Thirteen.pdf" target="_blank"><strong>Summer at the Lake - Session Thirteen </strong></a>(256 KB)</p><p></p><p>This session was two hours of straight combat as the adventurers did battle with wights and a succubus in the demoness' bedchamber. While a common complaint with games (and with particular editions of D&D) is that "combat lasts too long," my argument has always been "I don't care how long combat lasts as long as it's cool." I think this session is a good example of that. The battle changes up at several points, there are highs and lows, and multiple criticals. In some cases, I edited out a bunch of repetitive mechanics (lots of the same monster, for example) in favor of a single line of actions and results, but I left in the good stuff.</p><p></p><p>The encounter is an adjusted XP value of 24,300 XP and for a 10th-level part of four adventurers, it's well beyond Deadly (11,200 XP). Give it a read to see if the numbers tell the story.</p><p></p><p><strong>The Aftermath</strong></p><p></p><p>[ATTACH]67942[/ATTACH]</p><p></p><p>Thanks for reading!</p></blockquote><p></p>
[QUOTE="iserith, post: 6594465, member: 97077"] Prepare to have your life drained: [URL="https://dl.dropboxusercontent.com/u/21183016/Gaming%20Public/DND5e/Summer%20at%20the%20Lake/Summer%20at%20the%20Lake%2C%20Actual%20Play%20-%20Session%20Thirteen.pdf"][B]Summer at the Lake - Session Thirteen [/B][/URL](256 KB) This session was two hours of straight combat as the adventurers did battle with wights and a succubus in the demoness' bedchamber. While a common complaint with games (and with particular editions of D&D) is that "combat lasts too long," my argument has always been "I don't care how long combat lasts as long as it's cool." I think this session is a good example of that. The battle changes up at several points, there are highs and lows, and multiple criticals. In some cases, I edited out a bunch of repetitive mechanics (lots of the same monster, for example) in favor of a single line of actions and results, but I left in the good stuff. The encounter is an adjusted XP value of 24,300 XP and for a 10th-level part of four adventurers, it's well beyond Deadly (11,200 XP). Give it a read to see if the numbers tell the story. [B]The Aftermath[/B] [ATTACH=CONFIG]67942._xfImport[/ATTACH] Thanks for reading! [/QUOTE]
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