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<blockquote data-quote="Mercurius" data-source="post: 5539172" data-attributes="member: 59082"><p>With regards to the different perspectives that Azgulor and Morrus/Umbran presented, I am reminded of something Niels Bohr said: <em>The opposite of a fact is a falsehood, but the opposite of one profound truth very well may be another profound truth.</em></p><p></p><p>Now it may be that none of what is being said are "profound truths" but it is also true that we're not talking about "facts" (and thereby falsehoods). What we're talking about are expressions, viewpoints, opinions. I tend to hold the perspective that Azgulor, Morrus, and Umbran are all "right" - there is truth to what each are saying.</p><p></p><p>The voices of EN World mean <em>something. </em>Maybe not a lot, but they are <em>somewhat representative </em>of the hardcore base that fuels the D&D engine. If nothing else, you won't find a group of RPGers that love the game more, which in itself means something, and means that WotC should at least keep one ear to the wind.</p><p></p><p>If I was WotC I would look at En World less for a view into the mind of the average gamer (which it is not), but more as a place to get good ideas. Take <a href="http://www.enworld.org/forum/4e-discussion/304965-three-moves-fix-change-d-d-4th-edition.html" target="_blank">this thread</a>, for example. (Leave aside the fact that I started it - I am not self-promoting and the good ideas in the thread are not mine). It is a short thread, but you see some really good ideas. Sometimes if you work for a company you're just too close to notice these things. So if I ran WotC, I'd ask one or two employees to regularly scan the thread titles of EN World and RPG.Net and look for ideas to mine.</p><p></p><p>To put it another way, rather than looking at EN World et al as representing any specific portion of the gamer populace, I see it as an extended body of game designers and serious fans of the game, whose ideas about how the game works and ways to improve it are much more valuable than their (our) ideas about how to run a company or what our likes and dislikes are on an individual basis.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5539172, member: 59082"] With regards to the different perspectives that Azgulor and Morrus/Umbran presented, I am reminded of something Niels Bohr said: [I]The opposite of a fact is a falsehood, but the opposite of one profound truth very well may be another profound truth.[/I] Now it may be that none of what is being said are "profound truths" but it is also true that we're not talking about "facts" (and thereby falsehoods). What we're talking about are expressions, viewpoints, opinions. I tend to hold the perspective that Azgulor, Morrus, and Umbran are all "right" - there is truth to what each are saying. The voices of EN World mean [I]something. [/I]Maybe not a lot, but they are [I]somewhat representative [/I]of the hardcore base that fuels the D&D engine. If nothing else, you won't find a group of RPGers that love the game more, which in itself means something, and means that WotC should at least keep one ear to the wind. If I was WotC I would look at En World less for a view into the mind of the average gamer (which it is not), but more as a place to get good ideas. Take [URL="http://www.enworld.org/forum/4e-discussion/304965-three-moves-fix-change-d-d-4th-edition.html"]this thread[/URL], for example. (Leave aside the fact that I started it - I am not self-promoting and the good ideas in the thread are not mine). It is a short thread, but you see some really good ideas. Sometimes if you work for a company you're just too close to notice these things. So if I ran WotC, I'd ask one or two employees to regularly scan the thread titles of EN World and RPG.Net and look for ideas to mine. To put it another way, rather than looking at EN World et al as representing any specific portion of the gamer populace, I see it as an extended body of game designers and serious fans of the game, whose ideas about how the game works and ways to improve it are much more valuable than their (our) ideas about how to run a company or what our likes and dislikes are on an individual basis. [/QUOTE]
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