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[AD&D 1e] Temple of Elemental Evil OOC
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<blockquote data-quote="Scott DeWar" data-source="post: 5963548" data-attributes="member: 49929"><p><strong>can we do this please?</strong></p><p></p><p>I keep forgetting to address a proposal: fighter specialization mentioned in the osric.</p><p></p><p>[sblock=Weapon Specialization]</p><p>Weapon Specialization (optional): With the permission of the GM, weapon</p><p> specialization may be selected during character generation. If weapon</p><p> specialization is not selected during character generation, it remains</p><p> forever unavailable to the character, barring some magical or divine</p><p> intervention. If weapon specialization is in play, fighters may take a</p><p> second proficiency in the same weapon as the first, granting them one</p><p> extra attack every 2 rounds with the weapon (hence 3/2 attacks with</p><p> a melee weapon at 1st level, 2/1 at 7th and 5/2 at 13th), +1 to hit</p><p> and +2 damage owing to their skill. Specialization costs one proficiency</p><p> “slot” for melee weapons and crossbows, and two “slots” for missile</p><p> weapons other than crossbows.</p><p></p><p>double Specialization (optional): For melee weapons that are not </p><p> polearms or two-handed swords, a third weapon proficiency may be used </p><p> to specialize further; this increases combat bonuses to +3 to hit and</p><p> +3 damage with the weapon.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5963548, member: 49929"] [b]can we do this please?[/b] I keep forgetting to address a proposal: fighter specialization mentioned in the osric. [sblock=Weapon Specialization] Weapon Specialization (optional): With the permission of the GM, weapon specialization may be selected during character generation. If weapon specialization is not selected during character generation, it remains forever unavailable to the character, barring some magical or divine intervention. If weapon specialization is in play, fighters may take a second proficiency in the same weapon as the first, granting them one extra attack every 2 rounds with the weapon (hence 3/2 attacks with a melee weapon at 1st level, 2/1 at 7th and 5/2 at 13th), +1 to hit and +2 damage owing to their skill. Specialization costs one proficiency “slot” for melee weapons and crossbows, and two “slots” for missile weapons other than crossbows. double Specialization (optional): For melee weapons that are not polearms or two-handed swords, a third weapon proficiency may be used to specialize further; this increases combat bonuses to +3 to hit and +3 damage with the weapon. [/sblock] [/QUOTE]
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