Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
AD&D 1st edition and 2nd edition differences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Huw" data-source="post: 6016956" data-attributes="member: 33093"><p>Off the top of my head:</p><p></p><ul> <li data-xf-list-type="ul">Monks, Assassins and Half-Orcs dropped as character options. All are added back in various splat books</li> <li data-xf-list-type="ul">Bards (originally a proto-prestige class) now a base class with very different abilities</li> <li data-xf-list-type="ul">Thieves and Wizards get to specialise, so are actually useful at low level</li> <li data-xf-list-type="ul">Clerics also get to specialise, starting the CoDzilla trend</li> <li data-xf-list-type="ul">Kits added in splat books. Think <em>Pathfinder</em> character options</li> <li data-xf-list-type="ul">Non weapon proficiencies (think skills), originally from Oriental Adventures, now core</li> <li data-xf-list-type="ul">Combat tables replaced by THAC0 system. Mechanically different but statistically very similar</li> <li data-xf-list-type="ul">Numerous rules from 1e dropped, including psionics (later added back in totally different system), grappling (also replaced by a totally different system), weapon speed factors and modifiers versus armour.</li> <li data-xf-list-type="ul">Dragons get a huge boost in power, from "dangerous" to "extremely dangerous". This will be important if you're running <em>Dragonlance</em> under 2e rules.</li> </ul><p></p><p>In general, I used to run both 1e and BD&D modules with very little change under 2e. The 2e to 3e leap was bigger, changing saves, hit point progressions and with numerous tweaks to spells and abilities.</p></blockquote><p></p>
[QUOTE="Huw, post: 6016956, member: 33093"] Off the top of my head: [LIST] [*]Monks, Assassins and Half-Orcs dropped as character options. All are added back in various splat books [*]Bards (originally a proto-prestige class) now a base class with very different abilities [*]Thieves and Wizards get to specialise, so are actually useful at low level [*]Clerics also get to specialise, starting the CoDzilla trend [*]Kits added in splat books. Think [i]Pathfinder[/i] character options [*]Non weapon proficiencies (think skills), originally from Oriental Adventures, now core [*]Combat tables replaced by THAC0 system. Mechanically different but statistically very similar [*]Numerous rules from 1e dropped, including psionics (later added back in totally different system), grappling (also replaced by a totally different system), weapon speed factors and modifiers versus armour. [*]Dragons get a huge boost in power, from "dangerous" to "extremely dangerous". This will be important if you're running [i]Dragonlance[/i] under 2e rules. [/LIST] In general, I used to run both 1e and BD&D modules with very little change under 2e. The 2e to 3e leap was bigger, changing saves, hit point progressions and with numerous tweaks to spells and abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
AD&D 1st edition and 2nd edition differences?
Top