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AD&D 1st edition and 2nd edition differences?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6024092" data-attributes="member: 32740"><p>Well, as mentioned it's not really MY list. I stole it and am not giving it back.</p><p></p><p>Things which are not spelled out in the rules are a DM's option by default, yes? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Can't "put them back" if they weren't first removed. The list really is more about the literal changeover from "core" 1E to "core" 2E - not about where 2E ended up after many years of additional additions, changes, and especially putting BACK what it first <em>removed</em>.</p><p></p><p>There is a remarkable tendency to forget or overlook that the whole NWP system was still just an optional set of rules. IIRC you can count on the fingers of less than one hand the number of adventures which even included any NWP information for, say, NPC's (and I personally never saw any such).</p><p></p><p>Yep. Never missed THAT part of 1E while playing 2E.</p><p></p><p>Surprise, initiative, combat procedure... don't even get me started!</p><p></p><p>I place no blame at all upon Gary. Many of the worst "choices" were rules that he personally didn't like and/or never personally used. They were included at the behest of others. And ALL of this was still bits and pieces of otherwise uncoordinated rules. Everyone, including Gary, just thought it up and did it - it wasn't all designed from the ground up to be some great, elegant, infallible whole.</p><p></p><p>2E wasn't either. It was still just a collation of rules rather than a set of rules with properly and deeply integrated design intent. It's just that the sources for those rules were mostly from published books and not just hand-written notes from ongoing campaigns.</p><p></p><p>The list of changes and additions for monsters would fill pages just in itself. It's worth mention though (others already have) so I added the following to the list for the next time I see opportunity to post it:</p><p></p><p><strong>95. Changes made to many monsters. Notable examples include Demons and Devils being renamed, and dragons are made tougher.</strong></p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6024092, member: 32740"] Well, as mentioned it's not really MY list. I stole it and am not giving it back. Things which are not spelled out in the rules are a DM's option by default, yes? :) Can't "put them back" if they weren't first removed. The list really is more about the literal changeover from "core" 1E to "core" 2E - not about where 2E ended up after many years of additional additions, changes, and especially putting BACK what it first [I]removed[/I]. There is a remarkable tendency to forget or overlook that the whole NWP system was still just an optional set of rules. IIRC you can count on the fingers of less than one hand the number of adventures which even included any NWP information for, say, NPC's (and I personally never saw any such). Yep. Never missed THAT part of 1E while playing 2E. Surprise, initiative, combat procedure... don't even get me started! I place no blame at all upon Gary. Many of the worst "choices" were rules that he personally didn't like and/or never personally used. They were included at the behest of others. And ALL of this was still bits and pieces of otherwise uncoordinated rules. Everyone, including Gary, just thought it up and did it - it wasn't all designed from the ground up to be some great, elegant, infallible whole. 2E wasn't either. It was still just a collation of rules rather than a set of rules with properly and deeply integrated design intent. It's just that the sources for those rules were mostly from published books and not just hand-written notes from ongoing campaigns. The list of changes and additions for monsters would fill pages just in itself. It's worth mention though (others already have) so I added the following to the list for the next time I see opportunity to post it: [B]95. Changes made to many monsters. Notable examples include Demons and Devils being renamed, and dragons are made tougher.[/B] [/QUOTE]
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