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AD&D 1st edition and 2nd edition differences?
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<blockquote data-quote="Water Bob" data-source="post: 6024107" data-attributes="member: 92305"><p>Steve Winter told me, as I refer above, that they used it because it best suited on-the-couch, non-map oriented play.</p><p> </p><p>Without a map, it was difficult for players to keep up with everything going on. That was the DM's job, and he let players know what's going on through his description.</p><p> </p><p>Sitting on the couch, not looking at a map, it's easy to announce what you're going to do then let the DM order it, based on initiative, if in combat rounds, or based on common sense, if in scenes.</p><p> </p><p>DM: Jim, what is your elf going to do?</p><p> </p><p>Jim: I'm going to fire my bow at the troll.</p><p> </p><p>DM: OK, Arlene?</p><p> </p><p>Arlene: Janna the thief will run for the tree line. I want to disappear in the woods while the battle is playing, sneak to position, then take opportunity back stabs as I can get to them.</p><p> </p><p>DM: Wow. That's going to take a lot of doing and a lot of time. OK. Fred?</p><p> </p><p>Fred: (In character) Branus go hit goblin with club. Me charge 'em and yell sacred death cry at the top of my lungs.</p><p> </p><p>DM: (after considering initiative) OK, We ended last game session in this clearing. Thick forest surrounds the spot. Remember, we stopped on a cliffhanger as he goblins and the troll rushed out of the wood behind you.</p><p> </p><p>DM: At the sight of the goblins, you hear Branus yell at the top of his lungs. The half-orc starts running at the first goblin out of the wood, his big club raised high. Branus, roll your attack.</p><p> </p><p>DM: (after seeign that Branus hit and killed the first goblin) The big brute's club comes down on the little goblin like the hammer of a god. The things head physically caves in. Mush blows out its ears.</p><p> </p><p>Fred: (in character, he beats his chest and yells with glee) Branus win! Goblin die!</p><p> </p><p>DM: Jemmid the Elf flicks an arrow from his quiver, quick as lightning. He's down on one knee, aiming, tracking the troll as it lops into the clearing. (after seeing Jemmid's attacks). First one arrow flies, then the other. Both find a home in the troll, one sticking out of its abdomen, the other protruding from its leg.</p><p> </p><p>DM: The troll screams and looks at the elf, murder in its eye. It starts running towards Jemmid!</p><p> </p><p>DM: Janna breaks for the edge of the wood, opposite and away from the fighting. Next round, she'll disappear in the thick forest if she does not change her trajetory.</p><p> </p><p>DM: Now, the third goblin....</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>The other reason 2E uses a two-part, declare then act combat round, is because 2E speed factors modify the initiative throw. Big, slower weapons are skewed to go later in the round while small weapons have a skew to go early in the round.</p><p> </p><p>Thus, you'd need to know what you are doing <em>before</em> the initiative dice are thrown. If you cast a spell, you've got one nish modifier. If you attack with your dagger, you use another modifier. And, if you run off in the opposite direction, you use no modifier.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>This competely contradicts what one of the three lead designers of the game specifically told me.</p><p> </p><p>I'm going to take his word for it rather than yours.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6024107, member: 92305"] Steve Winter told me, as I refer above, that they used it because it best suited on-the-couch, non-map oriented play. Without a map, it was difficult for players to keep up with everything going on. That was the DM's job, and he let players know what's going on through his description. Sitting on the couch, not looking at a map, it's easy to announce what you're going to do then let the DM order it, based on initiative, if in combat rounds, or based on common sense, if in scenes. DM: Jim, what is your elf going to do? Jim: I'm going to fire my bow at the troll. DM: OK, Arlene? Arlene: Janna the thief will run for the tree line. I want to disappear in the woods while the battle is playing, sneak to position, then take opportunity back stabs as I can get to them. DM: Wow. That's going to take a lot of doing and a lot of time. OK. Fred? Fred: (In character) Branus go hit goblin with club. Me charge 'em and yell sacred death cry at the top of my lungs. DM: (after considering initiative) OK, We ended last game session in this clearing. Thick forest surrounds the spot. Remember, we stopped on a cliffhanger as he goblins and the troll rushed out of the wood behind you. DM: At the sight of the goblins, you hear Branus yell at the top of his lungs. The half-orc starts running at the first goblin out of the wood, his big club raised high. Branus, roll your attack. DM: (after seeign that Branus hit and killed the first goblin) The big brute's club comes down on the little goblin like the hammer of a god. The things head physically caves in. Mush blows out its ears. Fred: (in character, he beats his chest and yells with glee) Branus win! Goblin die! DM: Jemmid the Elf flicks an arrow from his quiver, quick as lightning. He's down on one knee, aiming, tracking the troll as it lops into the clearing. (after seeing Jemmid's attacks). First one arrow flies, then the other. Both find a home in the troll, one sticking out of its abdomen, the other protruding from its leg. DM: The troll screams and looks at the elf, murder in its eye. It starts running towards Jemmid! DM: Janna breaks for the edge of the wood, opposite and away from the fighting. Next round, she'll disappear in the thick forest if she does not change her trajetory. DM: Now, the third goblin.... The other reason 2E uses a two-part, declare then act combat round, is because 2E speed factors modify the initiative throw. Big, slower weapons are skewed to go later in the round while small weapons have a skew to go early in the round. Thus, you'd need to know what you are doing [I]before[/I] the initiative dice are thrown. If you cast a spell, you've got one nish modifier. If you attack with your dagger, you use another modifier. And, if you run off in the opposite direction, you use no modifier. This competely contradicts what one of the three lead designers of the game specifically told me. I'm going to take his word for it rather than yours. [/QUOTE]
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