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[AD&D 1st] Godless/Animist Clerics?
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<blockquote data-quote="Siuis" data-source="post: 5812985" data-attributes="member: 51622"><p>I'm putting together a game using my old and rediscovered 1st edition books, and am using the opportunity to play around with new ideas for world building. one of the things I'm working on is that the area the players will start in (and build characters from) doesn't have deities or a pantheon in the usual (Greco-roman) sense; there is a tiered hierarchy of spirits, certainly, but they are dealt with, not worshipped. Except I realized the party would probably then not have a cleric, and I don't know that anyone would roll well enough to be a Druid, present to play one.</p><p></p><p> The area has a heavy mish-mash of Nordic and Celtic flavoring, ruling out straight animistic priests. I keep getting fleeting ideas, but when I examine how to implement them they fall apart. I want to keep things to an otherwise by the book feel, but I may have to give on this (or have cleric players come from an area where they are more likely to exist).</p><p></p><p>Anyone have any thoughts or ideas on how to make this work? I'm flustered to the point of actually losing sleep...</p></blockquote><p></p>
[QUOTE="Siuis, post: 5812985, member: 51622"] I'm putting together a game using my old and rediscovered 1st edition books, and am using the opportunity to play around with new ideas for world building. one of the things I'm working on is that the area the players will start in (and build characters from) doesn't have deities or a pantheon in the usual (Greco-roman) sense; there is a tiered hierarchy of spirits, certainly, but they are dealt with, not worshipped. Except I realized the party would probably then not have a cleric, and I don't know that anyone would roll well enough to be a Druid, present to play one. The area has a heavy mish-mash of Nordic and Celtic flavoring, ruling out straight animistic priests. I keep getting fleeting ideas, but when I examine how to implement them they fall apart. I want to keep things to an otherwise by the book feel, but I may have to give on this (or have cleric players come from an area where they are more likely to exist). Anyone have any thoughts or ideas on how to make this work? I'm flustered to the point of actually losing sleep... [/QUOTE]
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[AD&D 1st] Godless/Animist Clerics?
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