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*Pathfinder & Starfinder
[AD&D 1st] Godless/Animist Clerics?
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<blockquote data-quote="Sekhmet" data-source="post: 5813338" data-attributes="member: 97602"><p>I'm very tired and may be incoherent.</p><p>The Turn Undead issue can be handled easily enough; the spirits feel that undead are unnatural abominations that must be destroyed, so they grant the power to turn or rebuke. </p><p></p><p>To maintain connection to otherworldy power is a difficult task, especially if you want the spirits to walk amongst/interact with people. However, you could also say that the spirits are the creations of some deity of nature, that permeates all things; they could call it the Spirit of Life or some other cheesetastic moniker.</p><p>[spoiler]inb4 it turns out to be a female halforc with an opium addiction[/spoiler]</p><p></p><p>As it was in AD&D and up until D&D 3.0, maintaining Clerics as knightly orders is very simple. Their faith and devotion has brought them to learn about defense, so that they can protect their faith from would be any assailant, be it physical or spiritual. They quickly learn that they also need to protect the community from harm, as they have made a vow to protect their souls, so to should they protect their bodies. </p><p> Suddenly, monastic orders pop up, giving would be priests the know how to swing a mace and wear full plate mail all day.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5813338, member: 97602"] I'm very tired and may be incoherent. The Turn Undead issue can be handled easily enough; the spirits feel that undead are unnatural abominations that must be destroyed, so they grant the power to turn or rebuke. To maintain connection to otherworldy power is a difficult task, especially if you want the spirits to walk amongst/interact with people. However, you could also say that the spirits are the creations of some deity of nature, that permeates all things; they could call it the Spirit of Life or some other cheesetastic moniker. [spoiler]inb4 it turns out to be a female halforc with an opium addiction[/spoiler] As it was in AD&D and up until D&D 3.0, maintaining Clerics as knightly orders is very simple. Their faith and devotion has brought them to learn about defense, so that they can protect their faith from would be any assailant, be it physical or spiritual. They quickly learn that they also need to protect the community from harm, as they have made a vow to protect their souls, so to should they protect their bodies. Suddenly, monastic orders pop up, giving would be priests the know how to swing a mace and wear full plate mail all day. [/QUOTE]
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[AD&D 1st] Godless/Animist Clerics?
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