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*Pathfinder & Starfinder
[AD&D 1st] Godless/Animist Clerics?
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<blockquote data-quote="Siuis" data-source="post: 5814133" data-attributes="member: 51622"><p>I may just.</p><p></p><p></p><p></p><p>This is a fascinating point of view on it, and applicable to a different game I'm involved in. Worth ruminating on. </p><p></p><p></p><p></p><p>The Druid class has class features which tie into an implied flavoring, and has a certain weight of expectation that my players can easily digest, which happens to coincide wih my immediate idea of how to use cleric. It sounds dumb, yes, but I don't want to have to educate folks before we start quite so much.</p><p></p><p></p><p></p><p>On the contrary, these people don't worship gods (or anything else) at all. I am also trying my best to avoid porting a religion wholesale (even if just my conception of it). If there is a Brigid or a Wotan or a Baldr, they wouldn't Be gods. That's kind of the point.</p><p></p><p> </p><p></p><p>This is lookin more and more likely, given circumstances.</p><p></p><p></p><p></p><p>I think you're on the money here. I didn't stop to consider what turning is or how it works. Pretty darned stupid of me. This revelation pretty succinctly ties up the issue, I believe.</p><p></p><p></p><p></p><p>This would be fine, and in fact desirable. Except how would I explain them havif holy powers (as opposed to the druid's holly powers ;þ)? Although you've given me the seeds of a working idea.</p><p></p><p></p><p></p><p>Agreeable.</p><p></p><p></p><p></p><p>Mostly because the used bookstore has Legends & Lore listed at ten dollars above my budget.</p><p></p><p>In all truth though, I don't want to just port too many things over. We are using the DMG, PHB, MM 1&2, and FF and that's it. The players have been in too many games wih too many house rules, and want 'authentic' 1st edition, so I want to avoid changing any mechanics if I can help it, or introducing new books.</p><p></p><p>It is also an experiment for me. Truth is subjective; this is the gist of the cultural and religious beliefs of a people, how would their society form? I was embarrassed to find that the culture that would be easiest to start up in wouldn't actually have clerics at all! I am trying to shoehorn them in so there is a chance at players being able to heal, really. That's what makes this so hard. The answer is "they wouldn't have clerics", so I'm trying to find an alternate solution.</p><p></p><p>Thank you all for the input, it's been enlightening.</p></blockquote><p></p>
[QUOTE="Siuis, post: 5814133, member: 51622"] I may just. This is a fascinating point of view on it, and applicable to a different game I'm involved in. Worth ruminating on. The Druid class has class features which tie into an implied flavoring, and has a certain weight of expectation that my players can easily digest, which happens to coincide wih my immediate idea of how to use cleric. It sounds dumb, yes, but I don't want to have to educate folks before we start quite so much. On the contrary, these people don't worship gods (or anything else) at all. I am also trying my best to avoid porting a religion wholesale (even if just my conception of it). If there is a Brigid or a Wotan or a Baldr, they wouldn't Be gods. That's kind of the point. This is lookin more and more likely, given circumstances. I think you're on the money here. I didn't stop to consider what turning is or how it works. Pretty darned stupid of me. This revelation pretty succinctly ties up the issue, I believe. This would be fine, and in fact desirable. Except how would I explain them havif holy powers (as opposed to the druid's holly powers ;þ)? Although you've given me the seeds of a working idea. Agreeable. Mostly because the used bookstore has Legends & Lore listed at ten dollars above my budget. In all truth though, I don't want to just port too many things over. We are using the DMG, PHB, MM 1&2, and FF and that's it. The players have been in too many games wih too many house rules, and want 'authentic' 1st edition, so I want to avoid changing any mechanics if I can help it, or introducing new books. It is also an experiment for me. Truth is subjective; this is the gist of the cultural and religious beliefs of a people, how would their society form? I was embarrassed to find that the culture that would be easiest to start up in wouldn't actually have clerics at all! I am trying to shoehorn them in so there is a chance at players being able to heal, really. That's what makes this so hard. The answer is "they wouldn't have clerics", so I'm trying to find an alternate solution. Thank you all for the input, it's been enlightening. [/QUOTE]
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[AD&D 1st] Godless/Animist Clerics?
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