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AD&D 2E and The Immortal's Handbook
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<blockquote data-quote="FleshEatingBlackFlutterby" data-source="post: 9242506" data-attributes="member: 7040567"><p>Currently I use 3.5 Ascension mostly as a guideline for divine ability slots, integrated class features, and portfolios. I plan to stick with d20's for Hit Dice and Ability score maxes of 50 since there's precedence with ability bonuses being doubled for a couple of deities. Plus I never liked the cap of 25, especially for giants, dragons, gods, kaiju, etc.. It never made sense to me. </p><p></p><p>The only thing I've had issues with is natural armor bonuses. Especially for virtual size categories. I get that 2E is basically a primitive 3.0, but the way they work natural armor is arbitrary seeming. Monsters that should have skin like armor plating frequently have weak natural armor. While others have natural armor that's too good. </p><p></p><p>I have considered scaling back virtual size bonuses to armor class or just removing size bonuses and virtual size bonuses entirely since 2E makes no use of size bonuses, except when dealing damage. ...or just making armor and natural armor not stack at all. With the better bonus prevailing. I'm experimenting thus far, but I'm leaning towards not letting armor and natural armor stack and not using size or virtual size bonuses. </p><p></p><p>I'm also considering getting rid of damage caps for all gods. They really shouldn't have mortal limitations like that anyway. Especially since they already have the ability to do things like make up newer and better spells on the fly. Like a 9th level version of fireball with no damage cap that bypasses fire immunity. (Just an example.)</p></blockquote><p></p>
[QUOTE="FleshEatingBlackFlutterby, post: 9242506, member: 7040567"] Currently I use 3.5 Ascension mostly as a guideline for divine ability slots, integrated class features, and portfolios. I plan to stick with d20's for Hit Dice and Ability score maxes of 50 since there's precedence with ability bonuses being doubled for a couple of deities. Plus I never liked the cap of 25, especially for giants, dragons, gods, kaiju, etc.. It never made sense to me. The only thing I've had issues with is natural armor bonuses. Especially for virtual size categories. I get that 2E is basically a primitive 3.0, but the way they work natural armor is arbitrary seeming. Monsters that should have skin like armor plating frequently have weak natural armor. While others have natural armor that's too good. I have considered scaling back virtual size bonuses to armor class or just removing size bonuses and virtual size bonuses entirely since 2E makes no use of size bonuses, except when dealing damage. ...or just making armor and natural armor not stack at all. With the better bonus prevailing. I'm experimenting thus far, but I'm leaning towards not letting armor and natural armor stack and not using size or virtual size bonuses. I'm also considering getting rid of damage caps for all gods. They really shouldn't have mortal limitations like that anyway. Especially since they already have the ability to do things like make up newer and better spells on the fly. Like a 9th level version of fireball with no damage cap that bypasses fire immunity. (Just an example.) [/QUOTE]
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