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AD&D 2e kit with C&C classes
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<blockquote data-quote="Akrasia" data-source="post: 2029889" data-attributes="member: 23012"><p>There should be rules, I think, for 'customizing' character classes, or coming up with class variants, in the CKG.</p><p></p><p>As for using 2E kits, I think Particle Man's suggestions are fine. Just use your judgement to make sure that any benefits are balanced by disadvantages (or experience penalties).</p><p></p><p>For an example of some class variants, check out the C&C wiki: <a href="http://castlesandcrusades.editme.com/" target="_blank">http://castlesandcrusades.editme.com/</a></p><p></p><p>People are also posting ideas over at RPG.net all the time.</p><p></p><p>For what it is worth, here is a 'specialist priest' I have been developing for my campaign:</p><p></p><p><strong>Priest of Vanimos.</strong></p><p></p><p>The deity Vanimos dwells in Godsland. He generally keeps to himself, and is known as the 'finder and keeper of secrets and lore'. His followers seek knowledge, and generally try to keep it as well. They adhere to the dictum that 'knowledge is power'. While most of his followers are scholars, sages, and wizards, he has a small clergy devoted to the finding and keeping of knowledge.</p><p></p><p>Priests of Vanimos are standard clerics except for the changes listed below.</p><p></p><p><u>Alignment</u>: neutral, neutral good, or lawful neutral. While Vanimos himself is neutral, he disapproves of evil, and chaos is hardly conducive to the orderly acquisition of knowledge.</p><p></p><p><u>Restrictions</u>: Priests of Vanimos are trained only in the armour and weapons of rogues. They also cannot dispel undead. They must choose INT as an additional prime. Only humans and dwarves revere Vanimos.</p><p></p><p><u>Advantages</u>: Priests of Vanimos gain the following rogue abilities at one-half their cleric level: hide, move silently, and open locks. They also gain the bard's lore ability (also at half their cleric level), but use INT for lore checks, and their lore is generally of an 'academic' nature (i.e. is unlikely to concern current politics, etc.). They also have access to certain 'divination' spells normally restricted to wizards [this list to be finalized later].</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2029889, member: 23012"] There should be rules, I think, for 'customizing' character classes, or coming up with class variants, in the CKG. As for using 2E kits, I think Particle Man's suggestions are fine. Just use your judgement to make sure that any benefits are balanced by disadvantages (or experience penalties). For an example of some class variants, check out the C&C wiki: [url]http://castlesandcrusades.editme.com/[/url] People are also posting ideas over at RPG.net all the time. For what it is worth, here is a 'specialist priest' I have been developing for my campaign: [B]Priest of Vanimos.[/B] The deity Vanimos dwells in Godsland. He generally keeps to himself, and is known as the 'finder and keeper of secrets and lore'. His followers seek knowledge, and generally try to keep it as well. They adhere to the dictum that 'knowledge is power'. While most of his followers are scholars, sages, and wizards, he has a small clergy devoted to the finding and keeping of knowledge. Priests of Vanimos are standard clerics except for the changes listed below. [U]Alignment[/U]: neutral, neutral good, or lawful neutral. While Vanimos himself is neutral, he disapproves of evil, and chaos is hardly conducive to the orderly acquisition of knowledge. [U]Restrictions[/U]: Priests of Vanimos are trained only in the armour and weapons of rogues. They also cannot dispel undead. They must choose INT as an additional prime. Only humans and dwarves revere Vanimos. [U]Advantages[/U]: Priests of Vanimos gain the following rogue abilities at one-half their cleric level: hide, move silently, and open locks. They also gain the bard's lore ability (also at half their cleric level), but use INT for lore checks, and their lore is generally of an 'academic' nature (i.e. is unlikely to concern current politics, etc.). They also have access to certain 'divination' spells normally restricted to wizards [this list to be finalized later]. [/QUOTE]
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