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<blockquote data-quote="Taloth" data-source="post: 5521451" data-attributes="member: 93393"><p>Hey, lemme just provide a little backstory. My group only consists of 4 people, and all of us are very close friends. we decided to keep it this way so we wouldn't have any munchkins or rules-lawyers. To be honest, the only experience we have with PnP rpgs is a D&D 4e demo that we played at some crazy hour in the morning at my friend's party. we liked the roleplaying aspects of it and the lack of concrete rules on what you can and can't do. (like i said, we aren't too big on rules. so long as its semi-realistic and we have fun, let it be.) But... we really got bored after nearly an hour of tactical goblin-fighting. SO, i've always wanted to play Planescape, so i conviced us all to buy, ta-da! the AD&D rulebooks. we've got all our stuff and the DM has his books, and we even bought the Forgotten Realms Boxed Campaign. So i was talking to the DM, and he said that he thought it would be cool if regular run-of-the-mill encounters were the normal non-board type, but if important "boss-battle" type encounters were played on a board, and played tactically. we would have skills that we could only use on these encounters (ie instead of 'attack with longsword' it would be 'DERVISH SLASH!' or something).</p><p></p><p>The whole goal is to turn the boss battle into a tactical, team-centered, cinematic event. For this purpose, we were thinking of maybe houseruling in some rules from more modern variants of DnD. So, in your honest opinion, what would be better for this purpose? i don't really know about dnd 3.0, 3.5, or 4, or 4: essentials, so i have no idea what would be best. </p><p></p><p>note: we wouldn't like totally switch to other rules. we would just add in a few that might make things easier, ya'know?</p><p></p><p>ALSO! we will almost certainly switch around to some other systems, and they will probably be versions of DnD and ADnD, so some basic outlines of the mentioned systems would be great in helping us decide where to migrate when we need to. (pro's and con's would be nice)</p><p></p><p>Thanks and sorry: i always type too much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Taloth, post: 5521451, member: 93393"] Hey, lemme just provide a little backstory. My group only consists of 4 people, and all of us are very close friends. we decided to keep it this way so we wouldn't have any munchkins or rules-lawyers. To be honest, the only experience we have with PnP rpgs is a D&D 4e demo that we played at some crazy hour in the morning at my friend's party. we liked the roleplaying aspects of it and the lack of concrete rules on what you can and can't do. (like i said, we aren't too big on rules. so long as its semi-realistic and we have fun, let it be.) But... we really got bored after nearly an hour of tactical goblin-fighting. SO, i've always wanted to play Planescape, so i conviced us all to buy, ta-da! the AD&D rulebooks. we've got all our stuff and the DM has his books, and we even bought the Forgotten Realms Boxed Campaign. So i was talking to the DM, and he said that he thought it would be cool if regular run-of-the-mill encounters were the normal non-board type, but if important "boss-battle" type encounters were played on a board, and played tactically. we would have skills that we could only use on these encounters (ie instead of 'attack with longsword' it would be 'DERVISH SLASH!' or something). The whole goal is to turn the boss battle into a tactical, team-centered, cinematic event. For this purpose, we were thinking of maybe houseruling in some rules from more modern variants of DnD. So, in your honest opinion, what would be better for this purpose? i don't really know about dnd 3.0, 3.5, or 4, or 4: essentials, so i have no idea what would be best. note: we wouldn't like totally switch to other rules. we would just add in a few that might make things easier, ya'know? ALSO! we will almost certainly switch around to some other systems, and they will probably be versions of DnD and ADnD, so some basic outlines of the mentioned systems would be great in helping us decide where to migrate when we need to. (pro's and con's would be nice) Thanks and sorry: i always type too much ;) [/QUOTE]
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