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<blockquote data-quote="Nagol" data-source="post: 6287174" data-attributes="member: 23935"><p>I started the campaign early in the new edition cycle; other books weren't out yet. </p><p></p><p>Having the players propose the domains can be a help, but it depends on the player motivation mix. Some players like to see their mechanical options.</p><p></p><p></p><p></p><p>And if I had to make the whole Monstrous Manual prior to starting the campaign I would consider it a tremendous amount of work for limited value. I tend not to use the whole manual over the course of a campaign just like every cleric choice is unlikely to appear. Unlike the Monstrous Manual however, the cleric domains are a player resource.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6287174, member: 23935"] I started the campaign early in the new edition cycle; other books weren't out yet. Having the players propose the domains can be a help, but it depends on the player motivation mix. Some players like to see their mechanical options. And if I had to make the whole Monstrous Manual prior to starting the campaign I would consider it a tremendous amount of work for limited value. I tend not to use the whole manual over the course of a campaign just like every cleric choice is unlikely to appear. Unlike the Monstrous Manual however, the cleric domains are a player resource. [/QUOTE]
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