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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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<blockquote data-quote="Ahnehnois" data-source="post: 5642661" data-attributes="member: 17106"><p>Not another edition war thread. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Speaking seriously, I did play a little late 2e before starting 3e. I still play some Baldur's Gate which I guess is a bit of a refresher.</p><p></p><p>I liked 2e. There was great depth in character creation and innumerable options. The rules were flexible and open to stylistic interpretation. There was even some decent software support for making characters and stuff.</p><p></p><p>That said, 3e in all its iterations is strictly better. It's basically just an evolution of 2e, with a consistent groundwork instead of a hodgepodge of rules mashed together. 3e multiclassing makes sense. 2e's XP charts and multiclassing and dual-classing are confusing. 3e attack rolls make sense. THAC0 is confusing. 3e saves make sense. 2e saves are confusing. 3e skills were one of the great developments of the game and exactly what I was itching for when I was picking my NWPs.</p><p></p><p>3e didn't attempt to redefine the nature of roleplaying, add on useless elements gratuitously for profit, or violate basic conventions of D&D (or of common sense). There's no radical change in tone from 2e to 3e, and just about any game you could run in 2e you can run in 3e at least as easily. 3e just seems like a revision of 2e that addresses many of its flaws without harming the game.</p><p></p><p>The main things I miss from 2e are multiclass characters being kind of balanced (which takes a lot of finagling with the rules in 3e), the flaw aspect of NWPs (addressed somewhat by UA's flaws and traits), the fighter's scaled weapon proficiency system, the concept of attack speed, psionics being different from magic, and a few other odds and ends.</p><p></p><p>That said, feats, skills, base attack and save bonuses, and the d20 system as a whole are all masterfully crafted rules.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5642661, member: 17106"] Not another edition war thread. :rant: ;) Speaking seriously, I did play a little late 2e before starting 3e. I still play some Baldur's Gate which I guess is a bit of a refresher. I liked 2e. There was great depth in character creation and innumerable options. The rules were flexible and open to stylistic interpretation. There was even some decent software support for making characters and stuff. That said, 3e in all its iterations is strictly better. It's basically just an evolution of 2e, with a consistent groundwork instead of a hodgepodge of rules mashed together. 3e multiclassing makes sense. 2e's XP charts and multiclassing and dual-classing are confusing. 3e attack rolls make sense. THAC0 is confusing. 3e saves make sense. 2e saves are confusing. 3e skills were one of the great developments of the game and exactly what I was itching for when I was picking my NWPs. 3e didn't attempt to redefine the nature of roleplaying, add on useless elements gratuitously for profit, or violate basic conventions of D&D (or of common sense). There's no radical change in tone from 2e to 3e, and just about any game you could run in 2e you can run in 3e at least as easily. 3e just seems like a revision of 2e that addresses many of its flaws without harming the game. The main things I miss from 2e are multiclass characters being kind of balanced (which takes a lot of finagling with the rules in 3e), the flaw aspect of NWPs (addressed somewhat by UA's flaws and traits), the fighter's scaled weapon proficiency system, the concept of attack speed, psionics being different from magic, and a few other odds and ends. That said, feats, skills, base attack and save bonuses, and the d20 system as a whole are all masterfully crafted rules. [/QUOTE]
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AD&D 2nd vs 3.5
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