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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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<blockquote data-quote="Jimlock" data-source="post: 5642741" data-attributes="member: 6674931"><p>More or less, those are my thoughts/feelings as well. Personally I will always like/love AD&D a lot more than 3.x.</p><p></p><p>As contradictory as this might sound, IMHO 2e caused less headaches. The DM had to resolve the rules conflicts on the spot, without having to go digging in some book, simply because there were no rules for most of the complications. Thus there was more room for storytelling/roleplaying, drama, suspense and the like. Combat moved faster, was more cinematic as I remember it, and characters relied more on the players to be unique.</p><p></p><p>3.x is a great system. Very well thought off, makes cense, while still keeping the D&D flavor alive. Feats are nice, skills work smoothly and PrCs offer plenty of mechanical differentiation. </p><p></p><p>...and in order to do all the above, 3.x got very complicated in this very attempt to nail everything down. 3.x gave birth to rules lawyers and evolved min/maxing in an entirely new level, things that I would have been much better without. I have the feeling that all those well thought of rules still get to smother Roleplaying/Storytelling to an annoying extent.</p><p></p><p>Again this is just an opinion, probably enhanced by my feelings for AD&D.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5642741, member: 6674931"] More or less, those are my thoughts/feelings as well. Personally I will always like/love AD&D a lot more than 3.x. As contradictory as this might sound, IMHO 2e caused less headaches. The DM had to resolve the rules conflicts on the spot, without having to go digging in some book, simply because there were no rules for most of the complications. Thus there was more room for storytelling/roleplaying, drama, suspense and the like. Combat moved faster, was more cinematic as I remember it, and characters relied more on the players to be unique. 3.x is a great system. Very well thought off, makes cense, while still keeping the D&D flavor alive. Feats are nice, skills work smoothly and PrCs offer plenty of mechanical differentiation. ...and in order to do all the above, 3.x got very complicated in this very attempt to nail everything down. 3.x gave birth to rules lawyers and evolved min/maxing in an entirely new level, things that I would have been much better without. I have the feeling that all those well thought of rules still get to smother Roleplaying/Storytelling to an annoying extent. Again this is just an opinion, probably enhanced by my feelings for AD&D. [/QUOTE]
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AD&D 2nd vs 3.5
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