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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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<blockquote data-quote="TheEvil" data-source="post: 5642963" data-attributes="member: 23261"><p>Overall I prefer the 3.x over 2nd.</p><p></p><p>The thing I like most about 3.x is that took a lot of the arbitrary GM calls out of the games by providing rules to cover most situations. However, I will admit that most bad rule calls in 2nd were from bad GMs (What do you mean the orc chief reachs around me to chop the hand off of my fallen ally I said I was specifically protecting, picks it up and runs off with it and I can't do anything?!?), and that I ran into plenty of GMs in 3.x who instituted bad and/or capricious house rules to fix percieved problems that felt quite arbitrary (What do you mean you aren't allowing me to draw my weapon as part of a move action because that would make your wife's Quick Draw feat less useful?!?).</p><p></p><p>The thing I like least about 3.x is that many GMs seem to feel that social skills should trump any other consideration of interaction. It gets pretty irritating the 3rd time in a row a captured enemy spits in your face and indicates a lack of fear, just moments after you have handily slaughtered his companions and make it clear he is next if he doesn't talk, just because you fail your Intimidate check.</p><p></p><p>What I like most about 2nd was that is was a FAR simpler system.</p><p></p><p>What I hated most about 2nd was the Complete Book of Elves.</p><p></p><p>On an unrelated note, I feel that the modules were better in 1st edition.</p></blockquote><p></p>
[QUOTE="TheEvil, post: 5642963, member: 23261"] Overall I prefer the 3.x over 2nd. The thing I like most about 3.x is that took a lot of the arbitrary GM calls out of the games by providing rules to cover most situations. However, I will admit that most bad rule calls in 2nd were from bad GMs (What do you mean the orc chief reachs around me to chop the hand off of my fallen ally I said I was specifically protecting, picks it up and runs off with it and I can't do anything?!?), and that I ran into plenty of GMs in 3.x who instituted bad and/or capricious house rules to fix percieved problems that felt quite arbitrary (What do you mean you aren't allowing me to draw my weapon as part of a move action because that would make your wife's Quick Draw feat less useful?!?). The thing I like least about 3.x is that many GMs seem to feel that social skills should trump any other consideration of interaction. It gets pretty irritating the 3rd time in a row a captured enemy spits in your face and indicates a lack of fear, just moments after you have handily slaughtered his companions and make it clear he is next if he doesn't talk, just because you fail your Intimidate check. What I like most about 2nd was that is was a FAR simpler system. What I hated most about 2nd was the Complete Book of Elves. On an unrelated note, I feel that the modules were better in 1st edition. [/QUOTE]
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AD&D 2nd vs 3.5
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