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<blockquote data-quote="Jimlock" data-source="post: 5643469" data-attributes="member: 6674931"><p>Laugh all you want... still, this is how I, PERSONALLY, experienced the evolution of the game.</p><p></p><p>Again, as I remember things, people were not trying to find loopholes back then, simply because there were no loopholes to be found. The entire system was one giant loophole and the DM had to be the one to make most, if not all, of the peculiar decisions. Clearly, the DM had more responsibilities than he has today. Rule 0 was far more important back then, thus play moved faster, scenes/encounters were more cinematic, and storytelling was more dominant.</p><p></p><p>Ofcourse, If the DM was an assh**e, you were in a world to suffer.</p><p></p><p></p><p>In order to be lawyers, there have to be laws, aka rules.</p><p></p><p>3.x brought forth a great system, very concrete, leaving far less things to DM adjudication. For most of the things a PC wants to do there is an answer, if you are in the know.</p><p>This concrete system lifted off the DMs' hands a great deal of responsibility, yet at the same rule 0 lost much of its strength, because the actual rules were far better written and could answer most questions.</p><p></p><p>People who want to break the game is nothing new. The've existed forever, in any game across any culture. Still, breaking the game when the system is far more concrete, is obviously more difficult, and it requires a certain expertise to do it.</p><p></p><p>Again, lawyers, exist because of laws. In an ancient tribe there were no lawyers, because the shaman made most of the calls. Nowadays, we need lawyers in order to navigate around the system around as, which is evidently... pretty complicated, even if it is/looks fairer. </p><p></p><p>AD&D is that ancient tribe. 3.x is the modern world.</p><p></p><p>Therefore, rules-lawyers came into existence in order to navigate around this great, new, yet complicated system. Others to cheat, others to understand, others to stop those who cheat, others who simply enjoy rules.</p><p></p><p>Again, that's how I've experienced the game up until now.</p><p></p><p>Got the joke now?</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5643469, member: 6674931"] Laugh all you want... still, this is how I, PERSONALLY, experienced the evolution of the game. Again, as I remember things, people were not trying to find loopholes back then, simply because there were no loopholes to be found. The entire system was one giant loophole and the DM had to be the one to make most, if not all, of the peculiar decisions. Clearly, the DM had more responsibilities than he has today. Rule 0 was far more important back then, thus play moved faster, scenes/encounters were more cinematic, and storytelling was more dominant. Ofcourse, If the DM was an assh**e, you were in a world to suffer. In order to be lawyers, there have to be laws, aka rules. 3.x brought forth a great system, very concrete, leaving far less things to DM adjudication. For most of the things a PC wants to do there is an answer, if you are in the know. This concrete system lifted off the DMs' hands a great deal of responsibility, yet at the same rule 0 lost much of its strength, because the actual rules were far better written and could answer most questions. People who want to break the game is nothing new. The've existed forever, in any game across any culture. Still, breaking the game when the system is far more concrete, is obviously more difficult, and it requires a certain expertise to do it. Again, lawyers, exist because of laws. In an ancient tribe there were no lawyers, because the shaman made most of the calls. Nowadays, we need lawyers in order to navigate around the system around as, which is evidently... pretty complicated, even if it is/looks fairer. AD&D is that ancient tribe. 3.x is the modern world. Therefore, rules-lawyers came into existence in order to navigate around this great, new, yet complicated system. Others to cheat, others to understand, others to stop those who cheat, others who simply enjoy rules. Again, that's how I've experienced the game up until now. Got the joke now? [/QUOTE]
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