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<blockquote data-quote="Ron" data-source="post: 5646291" data-attributes="member: 1020"><p>Each game has its own advantages. Third edition brought an unified resolution mechanic, which was a much nedeed improvement on the system. Unfortunately, the designers did some bad choices as they tried to fit all DM tools, such as monsters and NPC classes with the PC rules. This just brought extra work to the DM without any gain to the game. Also, they created two new layers of customization, skills and feats, to flesh out the characters. Personally, I thought it brought too much complexity to the game, especially after a few levels, and thus it was not worth of the trade off. Obviously, this is an opinion and it will vary from player to player. Finally, the offered a complex tactical combat system in which became important to track the position of each individual player and NPC. Personally, I tend to enjoy the roleplaying and exploration sides more than combat and thus these rules were particullary bad in my taste. As a sidenote, I disregarded them when DMing. However this makes many feats useless which may create some complications.</p><p></p><p>In summary, third edition brought a few mechanical advantages and character customization. However, the designers followed a complexity trend that made the game too slow and full of minutia to really please my taste. As such, despite many flaws, I still think AD&D is a vastly superior game.</p></blockquote><p></p>
[QUOTE="Ron, post: 5646291, member: 1020"] Each game has its own advantages. Third edition brought an unified resolution mechanic, which was a much nedeed improvement on the system. Unfortunately, the designers did some bad choices as they tried to fit all DM tools, such as monsters and NPC classes with the PC rules. This just brought extra work to the DM without any gain to the game. Also, they created two new layers of customization, skills and feats, to flesh out the characters. Personally, I thought it brought too much complexity to the game, especially after a few levels, and thus it was not worth of the trade off. Obviously, this is an opinion and it will vary from player to player. Finally, the offered a complex tactical combat system in which became important to track the position of each individual player and NPC. Personally, I tend to enjoy the roleplaying and exploration sides more than combat and thus these rules were particullary bad in my taste. As a sidenote, I disregarded them when DMing. However this makes many feats useless which may create some complications. In summary, third edition brought a few mechanical advantages and character customization. However, the designers followed a complexity trend that made the game too slow and full of minutia to really please my taste. As such, despite many flaws, I still think AD&D is a vastly superior game. [/QUOTE]
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