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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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<blockquote data-quote="nonsi256" data-source="post: 5666586" data-attributes="member: 86164"><p>3e is indeed the great RPG revolution in my opinion.</p><p>It introduced a lot of stuff people were just aching to see ever since the earliest days of D&D:</p><p> - The 3.5 skill system</p><p> - Fort-Ref-Will saves</p><p> - Iterative attacks</p><p> - Feats' mechanics</p><p> - Uniformly scaling ability scores</p><p> - Unconsciousness & Dying below 0 HP</p><p> - More or less balanced races without the level limits or weird progression crap</p><p> - TWF</p><p> - Combat maneuvers such as Bull Rush, Trip & Sunder.</p><p> - Conditions</p><p> - Multiclassing</p><p> - ASF & ACP, </p><p> - Real class features, such as Uncanny Dodge, Evasion, Slippery Mind etc.</p><p> - Cha actually counting for something</p><p></p><p></p><p>Nevertheless, there are just too many things that in all 3e variants that were never addressed properly (or at all):</p><p> - Inferior martial combat action economy</p><p> - Broken spellcasting action economy</p><p> - Overall class balance</p><p> - Real class versatility and options that really amount to more than just stat ogmentations.</p><p> - Weapon groups and weapons' balance</p><p> - Broken spells</p><p> - 1st level survivability</p><p> - Class-less characters</p><p> - Helmets</p><p> - Called Shots</p><p> - Level dependent dodge AC</p><p> - Charging</p><p> - Holding a hostage with a knife to his throat</p><p> - Epic level progression</p><p> - Feinting</p><p> - Fighting Recklessly</p><p> - Force Effects having infinite HP</p><p> - Grappling</p><p> - Immunities</p><p> - Massive Damage</p><p> - Stacking stat increases</p><p> - Overrun</p><p> - Play Dead</p><p> - Pulling Punches</p><p> - Shield Another</p><p> - Turn Undead</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5666586, member: 86164"] 3e is indeed the great RPG revolution in my opinion. It introduced a lot of stuff people were just aching to see ever since the earliest days of D&D: - The 3.5 skill system - Fort-Ref-Will saves - Iterative attacks - Feats' mechanics - Uniformly scaling ability scores - Unconsciousness & Dying below 0 HP - More or less balanced races without the level limits or weird progression crap - TWF - Combat maneuvers such as Bull Rush, Trip & Sunder. - Conditions - Multiclassing - ASF & ACP, - Real class features, such as Uncanny Dodge, Evasion, Slippery Mind etc. - Cha actually counting for something Nevertheless, there are just too many things that in all 3e variants that were never addressed properly (or at all): - Inferior martial combat action economy - Broken spellcasting action economy - Overall class balance - Real class versatility and options that really amount to more than just stat ogmentations. - Weapon groups and weapons' balance - Broken spells - 1st level survivability - Class-less characters - Helmets - Called Shots - Level dependent dodge AC - Charging - Holding a hostage with a knife to his throat - Epic level progression - Feinting - Fighting Recklessly - Force Effects having infinite HP - Grappling - Immunities - Massive Damage - Stacking stat increases - Overrun - Play Dead - Pulling Punches - Shield Another - Turn Undead [/QUOTE]
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