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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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<blockquote data-quote="Hussar" data-source="post: 6141110" data-attributes="member: 22779"><p>Sigh, totally did not notice the threadomancy on this thread. Until the sixth page when I realized I was reading my own posts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Oops.</p><p></p><p>I still stand by what I said earlier though. 3e is a massive change from 2e. The tone of the game is completely different, and I really don't understand how anyone can say you can make easy translations between 2e and 3e. The characters got scaled WAYYYY back in relation to the monsters. The classes are very, very different than their 2e counterparts and the approach to the game is completely different. 3e focuses a lot more on the adventure and 2e on the world, I guess is how I would phrase it. </p><p></p><p>I mean, I can make a 2e fighter, using the Complete Fighter (which, IME, was pretty standard) that does 16 points of damage in the first round and 26 in the second (twf, specs longsword, longsword and shortsword) at first level, without any stat bonuses at all. Considering that an ogre averages 18 HP, my 1st level fighter can pretty easily go toe to toe with an ogre and expect to win. 2e characters were pretty high on the heroic scale.</p><p></p><p>My 3e fighter at 1st level? Get's kersplatted in the second round, if not the first. The 2e ogre is averaging 5.5 points of damage/hit. The 3e ogre is averaging 12 points per hit. My 2e fighter has a pretty good chance of surviving one, possibly two hits from that ogre. The 3e fighter? Drops on the first hit. Certainly drops on the second.</p><p></p><p>I really don't get the opinion that 2e and 3e are so closely related. To me, they're completely different. That's WHY I like 3e. Clear, concrete rules and a much grittier combat system where your PC isn't a super hero from first level.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6141110, member: 22779"] Sigh, totally did not notice the threadomancy on this thread. Until the sixth page when I realized I was reading my own posts. :p Oops. I still stand by what I said earlier though. 3e is a massive change from 2e. The tone of the game is completely different, and I really don't understand how anyone can say you can make easy translations between 2e and 3e. The characters got scaled WAYYYY back in relation to the monsters. The classes are very, very different than their 2e counterparts and the approach to the game is completely different. 3e focuses a lot more on the adventure and 2e on the world, I guess is how I would phrase it. I mean, I can make a 2e fighter, using the Complete Fighter (which, IME, was pretty standard) that does 16 points of damage in the first round and 26 in the second (twf, specs longsword, longsword and shortsword) at first level, without any stat bonuses at all. Considering that an ogre averages 18 HP, my 1st level fighter can pretty easily go toe to toe with an ogre and expect to win. 2e characters were pretty high on the heroic scale. My 3e fighter at 1st level? Get's kersplatted in the second round, if not the first. The 2e ogre is averaging 5.5 points of damage/hit. The 3e ogre is averaging 12 points per hit. My 2e fighter has a pretty good chance of surviving one, possibly two hits from that ogre. The 3e fighter? Drops on the first hit. Certainly drops on the second. I really don't get the opinion that 2e and 3e are so closely related. To me, they're completely different. That's WHY I like 3e. Clear, concrete rules and a much grittier combat system where your PC isn't a super hero from first level. [/QUOTE]
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AD&D 2nd vs 3.5
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