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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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<blockquote data-quote="Nellisir" data-source="post: 6141394" data-attributes="member: 70"><p>Ditto. 2e streamlined and organized 1e, and added things that had been optional or later additions to 1e, such as nonweapon proficiencies (which were in Oriental Adventures, Wilderness Survival Guide, and Dungeoneers Survival Guide, but not the PH or UA), but didn't really overhaul the system. Classes were tweaked (bard was completely overhauled into essentially a new class; in theory you could have played a 1e bard and 2e bard in the same party and they would be completely different), but percentile Strength (for instance) remained. Schools of magic were standardized, but I think most spells remained basically the same.</p><p></p><p>It was a big jump from 2e to 3e. Even though some people had been playing with some house rules for a period of time, a lot of it was completely new. At the big 3e announcement at Gen Con (in 1999, I believe - the only one I've attended), WotC handed out t-shirts with a check list on the back. We spent hours studying that list, trying to figure out how a gnoll could be a 4th-level ranger, or what a 24 Strength would look like. The idea of a unified bonus progression for abilities was both too simple and too different to be obvious.</p><p></p><p>My house rules for 2e were approaching the PH in page count; I was more than ready for a change.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 6141394, member: 70"] Ditto. 2e streamlined and organized 1e, and added things that had been optional or later additions to 1e, such as nonweapon proficiencies (which were in Oriental Adventures, Wilderness Survival Guide, and Dungeoneers Survival Guide, but not the PH or UA), but didn't really overhaul the system. Classes were tweaked (bard was completely overhauled into essentially a new class; in theory you could have played a 1e bard and 2e bard in the same party and they would be completely different), but percentile Strength (for instance) remained. Schools of magic were standardized, but I think most spells remained basically the same. It was a big jump from 2e to 3e. Even though some people had been playing with some house rules for a period of time, a lot of it was completely new. At the big 3e announcement at Gen Con (in 1999, I believe - the only one I've attended), WotC handed out t-shirts with a check list on the back. We spent hours studying that list, trying to figure out how a gnoll could be a 4th-level ranger, or what a 24 Strength would look like. The idea of a unified bonus progression for abilities was both too simple and too different to be obvious. My house rules for 2e were approaching the PH in page count; I was more than ready for a change. [/QUOTE]
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