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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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<blockquote data-quote="Alzrius" data-source="post: 6141509" data-attributes="member: 8461"><p>I wanted to echo this. The CharOp boards created a way of viewing, judging, and playing the game that I think was very poisonous. Worse, I think that this fed (I'm not sure if it created, but it certainly abetted) the idea that a game was fundamentally flawed if you could find a way to break it, something that I think makes about as much sense as saying that your car is based off of a faulty design if you're able to strip the gears by not shifting them correctly.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6141509, member: 8461"] I wanted to echo this. The CharOp boards created a way of viewing, judging, and playing the game that I think was very poisonous. Worse, I think that this fed (I'm not sure if it created, but it certainly abetted) the idea that a game was fundamentally flawed if you could find a way to break it, something that I think makes about as much sense as saying that your car is based off of a faulty design if you're able to strip the gears by not shifting them correctly. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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