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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6141585" data-attributes="member: 1165"><p>It's a question of system mastery.</p><p></p><p>In a 2006 (or so) 3.5 campaign I was in, we had two clerics. One had one level of barbarian, would spend one round casting a buff spell on himself and then rage, then kick some butt. Time lost to buffing? One round. In the same campaign we had another cleric who insisted on spending three rounds buffing, by which time the battle was over. The second player didn't learn despite not only seeing the first cleric in action, but being told about this.</p><p></p><p>I knew about "CodZilla" (under a different term) pretty much as soon as 3.x came out. I read the rulebook, learning about stacking, Concentration checks, spell durations, etc... you could get all of that from the SRD, which was important because I was playing before I bought the core rules. IME, there are players who play an edition for years without learning the rules beyond the basics.</p><p></p><p>(No, I didn't use any item creation feats. I'm sure with more system mastery, and/or perhaps more splatbooks or dodgy interpretations, I could create a "true" CodZilla.)</p><p></p><p>I'm sure you could cast all those spells in 2e (given enough time), but quite frankly I could never figure out if they stacked and so avoided using such spells. (I played a 15th-level cleric in 2e once. He had a Charisma of 5 and, due to misinterpreting the Giant Insect spell, a 15 HD giant earwig. Which never hit. Sad, because the DM had it doing 15d4 damage.)</p><p></p><p>On the same note, there was a complaint that CR in 3.x didn't work here a few years ago. The DM had his four players (one ranger, one druid, one wizard, and one rogue, IIRC) all at 2nd-level, take on an ogre. They lost. Why? The wizard had cast Magic Missile, which is an awesome spell in 2e, and didn't kill the ogre. Said wizard could have cast Sleep and Color Spray and basically defeated the ogre by themselves. (Have the rogue CdG the fallen ogre for the actual win.) Even more sadly, this was a perfectly viable option in 2e, which the players had just come off of.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6141585, member: 1165"] It's a question of system mastery. In a 2006 (or so) 3.5 campaign I was in, we had two clerics. One had one level of barbarian, would spend one round casting a buff spell on himself and then rage, then kick some butt. Time lost to buffing? One round. In the same campaign we had another cleric who insisted on spending three rounds buffing, by which time the battle was over. The second player didn't learn despite not only seeing the first cleric in action, but being told about this. I knew about "CodZilla" (under a different term) pretty much as soon as 3.x came out. I read the rulebook, learning about stacking, Concentration checks, spell durations, etc... you could get all of that from the SRD, which was important because I was playing before I bought the core rules. IME, there are players who play an edition for years without learning the rules beyond the basics. (No, I didn't use any item creation feats. I'm sure with more system mastery, and/or perhaps more splatbooks or dodgy interpretations, I could create a "true" CodZilla.) I'm sure you could cast all those spells in 2e (given enough time), but quite frankly I could never figure out if they stacked and so avoided using such spells. (I played a 15th-level cleric in 2e once. He had a Charisma of 5 and, due to misinterpreting the Giant Insect spell, a 15 HD giant earwig. Which never hit. Sad, because the DM had it doing 15d4 damage.) On the same note, there was a complaint that CR in 3.x didn't work here a few years ago. The DM had his four players (one ranger, one druid, one wizard, and one rogue, IIRC) all at 2nd-level, take on an ogre. They lost. Why? The wizard had cast Magic Missile, which is an awesome spell in 2e, and didn't kill the ogre. Said wizard could have cast Sleep and Color Spray and basically defeated the ogre by themselves. (Have the rogue CdG the fallen ogre for the actual win.) Even more sadly, this was a perfectly viable option in 2e, which the players had just come off of. [/QUOTE]
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