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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D 2nd vs 3.5
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<blockquote data-quote="NewJeffCT" data-source="post: 6141754" data-attributes="member: 10784"><p>We used AoOs in 2E, but it was strictly limited to leaving/retreating out of a "threatened" square or hex (we usually used a hex map in 2E). No AoOs for casting or shooting an arrow next to an enemy, but your risk of spell disruption was far greater in 2E than in 3.5E - even 1 point of damage would disrupt level 9 spell. Plus, you had the segment casting times, so if Willy the Wizard started casting his spell on initiative count of 5 and his spell had a 5 segment casting time, he could take damage from anybody from segment 5 through segment 10 while he was "in the act" of casting.</p><p></p><p>My problem with 3.5E is just the remarkable number of "buffing" and debuffing spells there were - and, all the different types of bonuses to things like AC (armor bonus, shield bonus, natural armor bonus, size bonus or penalty, dex bonus, divine bonus, dodge bonus (usually stacks with other dodge bonuses), deflection bonus, luck bonus, and a few more I'm probably forgetting.) and saving throws, to hit/damage rolls, etc. that you needed advanced excel skills just to track it all (if a spell granting a +4 bonus is dispelled, it could be replaced by a spell that offers a +3 bonus, or an item that offers a +3 bonus, etc)</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6141754, member: 10784"] We used AoOs in 2E, but it was strictly limited to leaving/retreating out of a "threatened" square or hex (we usually used a hex map in 2E). No AoOs for casting or shooting an arrow next to an enemy, but your risk of spell disruption was far greater in 2E than in 3.5E - even 1 point of damage would disrupt level 9 spell. Plus, you had the segment casting times, so if Willy the Wizard started casting his spell on initiative count of 5 and his spell had a 5 segment casting time, he could take damage from anybody from segment 5 through segment 10 while he was "in the act" of casting. My problem with 3.5E is just the remarkable number of "buffing" and debuffing spells there were - and, all the different types of bonuses to things like AC (armor bonus, shield bonus, natural armor bonus, size bonus or penalty, dex bonus, divine bonus, dodge bonus (usually stacks with other dodge bonuses), deflection bonus, luck bonus, and a few more I'm probably forgetting.) and saving throws, to hit/damage rolls, etc. that you needed advanced excel skills just to track it all (if a spell granting a +4 bonus is dispelled, it could be replaced by a spell that offers a +3 bonus, or an item that offers a +3 bonus, etc) [/QUOTE]
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AD&D 2nd vs 3.5
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