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<blockquote data-quote="Henry" data-source="post: 1686270" data-attributes="member: 158"><p>Seconding Spoony Bar'd post to keep it civil. </p><p></p><p>As for me, it wouldn't work. A lot of the rules seemed basically, <em>"you can't do this, you can't do that, this is gone, that doesn't exist,"</em> etc. While I enjoyed 1E and 2E, I used to house-rule the heck out of it to DO the things being denied here. If one wanted to simple path to making a hybrid game, it would possibly be simpler to keep WotC's "10 things you can do to play 3E right now" than make a large corrective rules set. Examples include: </p><p></p><p>1) AC scales UP. All bonuses add a + to your THACO, not subtract it.</p><p>2) Clerics can spontaneously swap cure spells</p><p>3) Mages and Specialist Wizards get INT bonus for spells per day</p><p></p><p>I don't recall the whole list (it was in a Year 2000 Dragon) but someone may know it and post it for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>That way, one could keep the rest of the rule set coherent, and make only the neatest changes without altering the whole kit-kaboodle of AD&D.</p></blockquote><p></p>
[QUOTE="Henry, post: 1686270, member: 158"] Seconding Spoony Bar'd post to keep it civil. As for me, it wouldn't work. A lot of the rules seemed basically, [I]"you can't do this, you can't do that, this is gone, that doesn't exist,"[/I] etc. While I enjoyed 1E and 2E, I used to house-rule the heck out of it to DO the things being denied here. If one wanted to simple path to making a hybrid game, it would possibly be simpler to keep WotC's "10 things you can do to play 3E right now" than make a large corrective rules set. Examples include: 1) AC scales UP. All bonuses add a + to your THACO, not subtract it. 2) Clerics can spontaneously swap cure spells 3) Mages and Specialist Wizards get INT bonus for spells per day I don't recall the whole list (it was in a Year 2000 Dragon) but someone may know it and post it for me. :D That way, one could keep the rest of the rule set coherent, and make only the neatest changes without altering the whole kit-kaboodle of AD&D. [/QUOTE]
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