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<blockquote data-quote="maddman75" data-source="post: 1690342" data-attributes="member: 2673"><p>Meh - I dislike the mystic thuerge not because its broken, but because its boring.</p><p></p><p>Rather than just say 'why make it like 1e that suxx0red!' I'll actually address some points. JRR had wondered what the problem was in locking someone in at first level. It kills any form of dynamism in the game. With 3e's flexibility of character design you don't have to have a character written in stone for 20 levels. This allows for events in the campaign to shape the character mechanically. So if a cowardly thief finally stands up for himself and faces a foe head on he can take a level or two of fighter to represent that. Or a simple warrior sees the light in the gods he can convert and take a couple of levels in cleric or paladin.</p><p></p><p>This is *impossible* in AD&D or the alternate ruleset you designed. Its one of the most archaic features of AD&D and I and probably 99.9% of all players don't miss it one bit.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1690342, member: 2673"] Meh - I dislike the mystic thuerge not because its broken, but because its boring. Rather than just say 'why make it like 1e that suxx0red!' I'll actually address some points. JRR had wondered what the problem was in locking someone in at first level. It kills any form of dynamism in the game. With 3e's flexibility of character design you don't have to have a character written in stone for 20 levels. This allows for events in the campaign to shape the character mechanically. So if a cowardly thief finally stands up for himself and faces a foe head on he can take a level or two of fighter to represent that. Or a simple warrior sees the light in the gods he can convert and take a couple of levels in cleric or paladin. This is *impossible* in AD&D or the alternate ruleset you designed. Its one of the most archaic features of AD&D and I and probably 99.9% of all players don't miss it one bit. [/QUOTE]
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