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General Tabletop Discussion
*Dungeons & Dragons
AD&D 3E To AD&D 5E Hypothetical Incremental Edition
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<blockquote data-quote="kigmatzomat" data-source="post: 9226982" data-attributes="member: 9254"><p>One addendum to observed player behavior:</p><p></p><p>The "5 Minute Adventuring day" existed in all editions, however in 1e it was generally not done past 7th-ish level. There was a window where you could recover all your spells, or at least all your good spells, in one night plus a morning of prep. At higher levels the prep time ramped up precipitously so it was more like a "5 minute adventuring week". So casters hoarded spells.</p><p></p><p>3e made the 5MAD effective at all levels. As casters get more effective at higher levels, it became far more appealing. Giving the Sorcerer back their 2 dozen fireballs was just too useful. Why hoard spells when you get a full tank tomorrow?</p><p></p><p>5e still has xMAD but tries to turn it into 70MAD, where there's a burst of activity, a short rest to do a partial recharge followed by more adventuring. 5e gives both fewer fireballs and they are less effective, so it reduces the long rest value to the party. "Jeff we're at full hit points and Fireball isn't insta-kill in this edition. Just cast Fog Cloud so their casters can't target us while we whittle down the mooks and use Firebolt."</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9226982, member: 9254"] One addendum to observed player behavior: The "5 Minute Adventuring day" existed in all editions, however in 1e it was generally not done past 7th-ish level. There was a window where you could recover all your spells, or at least all your good spells, in one night plus a morning of prep. At higher levels the prep time ramped up precipitously so it was more like a "5 minute adventuring week". So casters hoarded spells. 3e made the 5MAD effective at all levels. As casters get more effective at higher levels, it became far more appealing. Giving the Sorcerer back their 2 dozen fireballs was just too useful. Why hoard spells when you get a full tank tomorrow? 5e still has xMAD but tries to turn it into 70MAD, where there's a burst of activity, a short rest to do a partial recharge followed by more adventuring. 5e gives both fewer fireballs and they are less effective, so it reduces the long rest value to the party. "Jeff we're at full hit points and Fireball isn't insta-kill in this edition. Just cast Fog Cloud so their casters can't target us while we whittle down the mooks and use Firebolt." [/QUOTE]
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AD&D 3E To AD&D 5E Hypothetical Incremental Edition
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