Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
AD&D Adventure Characters Start With No Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 8238509" data-attributes="member: 59057"><p>I played that adventure sever times in 5e.</p><p>(and 4e and 3e and as a player in ADnD)</p><p></p><p>If you want to convert it to 5e, I have following guidelines:</p><p></p><p>[ISPOILER]- have your characters start with race and background and 4 + con hp (or 6 + con) if you want to go easy on your PCs.</p><p></p><p>Since stats are more important in 5e for your character choice than in ADnD, you should allow some stat modifications after (or during) the adventure.</p><p></p><p>If you use standard array, you should use 13, 12, 11, 10, 9, 8 instead of 15, 14, 13, 12, 10, 8. If you feel generous, you can allow to have 3 10s instead of a 9 and an 11.</p><p></p><p>For point buy, a possible way is reducing point buy points and only allow stats up to 13 (not including racial modifiers). Since the 15 is reduced to 11 and the 14 is reduced to 9, that makes it 6 points less per stat, so 12 points less than 27 which is 15.</p><p></p><p>- the pirate orcs and goblins should not use the goblin and orc stats. Those are way too powetful and don't represent those wretched creatures well.</p><p></p><p>Use the commoner stat block instead and modify it with the "standard racial abilities" agressive for orcs, nimble escape for goblins.</p><p></p><p>As stats, you can either just use 10s on all stats for orcs and goblins, or what I did was giving Goblins just 8 (or 10) Strength and Orcs 12. Since orcs in the module have more hp on average and are generally more wretched, you could also just give goblins 8 in all stats (including consitution) except dexterity. That makes Orcs more dangerous than goblins.</p><p>[/ISPOILER]</p><p></p><p>Actually I already bought the conversion and I remember using the ability score variant as suggested. The stats for orcs and goblins are a little bit off however.</p><p>Except for elves with proficiency in swords and bows, everyone has a bad time hitting AC 12 or 11 respectively (I know in ADnD, the AC was 10 and hitting was even more difficult back then), but todays expectation is hitting a little more.</p><p>What is more problematic are the static bonuses added to damage on each attack Str 16 and dex 14 means that every attack does 3 or 4 points of damage at least, with a high possibility to one shot PCs. With my proposed stats, a fight is actually possible, but still very dangerous.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8238509, member: 59057"] I played that adventure sever times in 5e. (and 4e and 3e and as a player in ADnD) If you want to convert it to 5e, I have following guidelines: [ISPOILER]- have your characters start with race and background and 4 + con hp (or 6 + con) if you want to go easy on your PCs. Since stats are more important in 5e for your character choice than in ADnD, you should allow some stat modifications after (or during) the adventure. If you use standard array, you should use 13, 12, 11, 10, 9, 8 instead of 15, 14, 13, 12, 10, 8. If you feel generous, you can allow to have 3 10s instead of a 9 and an 11. For point buy, a possible way is reducing point buy points and only allow stats up to 13 (not including racial modifiers). Since the 15 is reduced to 11 and the 14 is reduced to 9, that makes it 6 points less per stat, so 12 points less than 27 which is 15. - the pirate orcs and goblins should not use the goblin and orc stats. Those are way too powetful and don't represent those wretched creatures well. Use the commoner stat block instead and modify it with the "standard racial abilities" agressive for orcs, nimble escape for goblins. As stats, you can either just use 10s on all stats for orcs and goblins, or what I did was giving Goblins just 8 (or 10) Strength and Orcs 12. Since orcs in the module have more hp on average and are generally more wretched, you could also just give goblins 8 in all stats (including consitution) except dexterity. That makes Orcs more dangerous than goblins. [/ISPOILER] Actually I already bought the conversion and I remember using the ability score variant as suggested. The stats for orcs and goblins are a little bit off however. Except for elves with proficiency in swords and bows, everyone has a bad time hitting AC 12 or 11 respectively (I know in ADnD, the AC was 10 and hitting was even more difficult back then), but todays expectation is hitting a little more. What is more problematic are the static bonuses added to damage on each attack Str 16 and dex 14 means that every attack does 3 or 4 points of damage at least, with a high possibility to one shot PCs. With my proposed stats, a fight is actually possible, but still very dangerous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
AD&D Adventure Characters Start With No Class?
Top