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AD&D DMG, on fudging
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<blockquote data-quote="Votan" data-source="post: 5166554" data-attributes="member: 18680"><p>It was so much intended to suggest that blends are not possible so much as to point out that the focus of the combat encounters does a lot to determine if fudging makes sense. If your game is story focused and the outcome of the combat leads to a horrible anticlimax then everyone will probably enjopy a fudged game more.</p><p></p><p>You can do a story oriented game with no fudging but, in my experience, it requires a fair amount of "flex" in the storyline. Many games have an option where a character can die in a single die roll. If the character is crucial to the plot that can make things . . . awkward. You can still tell good stories without central protagonists but some sorts of stories go badly if key characters die in anti-climatic ways.</p><p></p><p>My understanding of how this is usually handled is to make sure opponents are really weak relative to the party (removes no more than 25% of he party resources was advice given in one edition of a major game).</p></blockquote><p></p>
[QUOTE="Votan, post: 5166554, member: 18680"] It was so much intended to suggest that blends are not possible so much as to point out that the focus of the combat encounters does a lot to determine if fudging makes sense. If your game is story focused and the outcome of the combat leads to a horrible anticlimax then everyone will probably enjopy a fudged game more. You can do a story oriented game with no fudging but, in my experience, it requires a fair amount of "flex" in the storyline. Many games have an option where a character can die in a single die roll. If the character is crucial to the plot that can make things . . . awkward. You can still tell good stories without central protagonists but some sorts of stories go badly if key characters die in anti-climatic ways. My understanding of how this is usually handled is to make sure opponents are really weak relative to the party (removes no more than 25% of he party resources was advice given in one edition of a major game). [/QUOTE]
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