Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
AD&D DMG, on fudging
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 5167087" data-attributes="member: 5122"><p>Okay, so when you're about to make a roll that may <em>kill every single character</em>, it's still not a good time to "stop and think deeply" about making that roll.</p><p></p><p>Well ... okay, I guess. (But ... <em>seriously</em>?)</p><p></p><p>But even that aside, how does the DM <em>know</em> it's "easier" to just discard some of the possible results, without stopping and thinking about what they might be? And if he does stop and think about what they may be, and then decides it's easier to use DM fiat to change the probabilities ...</p><p></p><p>... that's not fudging.</p><p></p><p>DM's Internal Monologue:</p><p></p><p><em>Wow, this is an important roll. If the assassin rolls a crit here, he'll kill the sentry silently, and at that point he can </em>coup de grace<em> the whole party.</em></p><p></p><p>Seems like a pretty good time to "stop and think" to me.</p><p></p><p><em>Okay, so I'm going to roll, but if a crit comes up, it's just a hit. The poison might still kill the PC in 10 rounds, of course.</em></p><p></p><p>That's not fudging. That's the DM assigning probabilities on the fly, and adhering to them. That's the DM doing his job which, yeah, does include the necessity of stopping to think from time to time.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5167087, member: 5122"] Okay, so when you're about to make a roll that may [I]kill every single character[/I], it's still not a good time to "stop and think deeply" about making that roll. Well ... okay, I guess. (But ... [I]seriously[/I]?) But even that aside, how does the DM [I]know[/I] it's "easier" to just discard some of the possible results, without stopping and thinking about what they might be? And if he does stop and think about what they may be, and then decides it's easier to use DM fiat to change the probabilities ... ... that's not fudging. DM's Internal Monologue: [I]Wow, this is an important roll. If the assassin rolls a crit here, he'll kill the sentry silently, and at that point he can [/I]coup de grace[I] the whole party.[/I] Seems like a pretty good time to "stop and think" to me. [I]Okay, so I'm going to roll, but if a crit comes up, it's just a hit. The poison might still kill the PC in 10 rounds, of course.[/I] That's not fudging. That's the DM assigning probabilities on the fly, and adhering to them. That's the DM doing his job which, yeah, does include the necessity of stopping to think from time to time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
AD&D DMG, on fudging
Top