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AD&D DMG, on fudging
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<blockquote data-quote="Umbran" data-source="post: 5168445" data-attributes="member: 177"><p>It seems to me that "what's going on in the setting" and "the referee's plot" eventually converge.</p><p></p><p>Assume, for the moment, you are playing a game in which there are setting events - the setting is not "static", such that the only changes are the ones the PCs make. If you are playing D&D with the usual ability to climb to high level (as opposed to E6, for example), then as the players rise in power, the stakes of the events around them rise. </p><p></p><p>When stakes are relatively low, the characters have reasonable choices. The consequences of not involving themselves in some string of events are bearable. But eventually with D&D the power levels rise to the point where the consequences are not bearable. At this point, unless the characters are some variation of what we'd probably call insane, they no longer have a real choice. They must become involved, or whatever it is they care about will be lost. </p><p></p><p>To paraphrase The Tick, "You can't blow up the world! That's where I keep all my stuff!"</p></blockquote><p></p>
[QUOTE="Umbran, post: 5168445, member: 177"] It seems to me that "what's going on in the setting" and "the referee's plot" eventually converge. Assume, for the moment, you are playing a game in which there are setting events - the setting is not "static", such that the only changes are the ones the PCs make. If you are playing D&D with the usual ability to climb to high level (as opposed to E6, for example), then as the players rise in power, the stakes of the events around them rise. When stakes are relatively low, the characters have reasonable choices. The consequences of not involving themselves in some string of events are bearable. But eventually with D&D the power levels rise to the point where the consequences are not bearable. At this point, unless the characters are some variation of what we'd probably call insane, they no longer have a real choice. They must become involved, or whatever it is they care about will be lost. To paraphrase The Tick, "You can't blow up the world! That's where I keep all my stuff!" [/QUOTE]
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