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AD&D First Edition inferior?
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<blockquote data-quote="William Ronald" data-source="post: 390911" data-attributes="member: 426"><p>Like Piratecat, I had a great deal of fun with 1st Edition. There were a lot of things I enjoyed, and remember fondly. However, I think 3E offers much more flexibility.</p><p></p><p>Some have raised the issues of low level wizards versus fighters with weapon specialization in 1st edition. I thought it was a bit unfair that clerics could receive bonus spells for wisdom and fighters can gain a benefit while thieves, monks, and wizards would just have to chug along and wait to get their benefits. (In the case of monks and wizards, the key was having a character survive until he had enough power to contribute as much as the other characters.)</p><p></p><p>There are certain things I do not miss; the complex grappling-pummeling-wrestling rules and the completely screwed up psionics system. (Indeed, Gygax has admitted on these boards that he only added psionics because a few people were using them and would have not added them or modified them.) Or how about the complex psionic combat rules.</p><p></p><p>I think that the 1st edition games that I played in were fun. However, I do not see the need to abandon a more modern game engine. </p><p></p><p>Of course, we can play whatever we wish at home.</p><p></p><p>As for the gender issue, I consider it ultimately meaningless. So, </p><p>humans in a world of magic and active divinities should be EXACTLY the same as in our world. The game is meant to simulate heroic fantasy. Heroic fantasy is an environment where fire breathign dragons can exhale flame on heroes and heroines who do not suffer charred lungs and carbon monoxide asphyxiation (or worse). As for demi-humans, I always considered the level limits illogical and not all that great for game balance. Also, as I have never meet a sentient non-human, I can't comment on realistic portrayals of said beings.</p><p></p><p>So, my advice is: play whatever you want. As long as you and your fellow players are having fun, that is the what is truly important.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 390911, member: 426"] Like Piratecat, I had a great deal of fun with 1st Edition. There were a lot of things I enjoyed, and remember fondly. However, I think 3E offers much more flexibility. Some have raised the issues of low level wizards versus fighters with weapon specialization in 1st edition. I thought it was a bit unfair that clerics could receive bonus spells for wisdom and fighters can gain a benefit while thieves, monks, and wizards would just have to chug along and wait to get their benefits. (In the case of monks and wizards, the key was having a character survive until he had enough power to contribute as much as the other characters.) There are certain things I do not miss; the complex grappling-pummeling-wrestling rules and the completely screwed up psionics system. (Indeed, Gygax has admitted on these boards that he only added psionics because a few people were using them and would have not added them or modified them.) Or how about the complex psionic combat rules. I think that the 1st edition games that I played in were fun. However, I do not see the need to abandon a more modern game engine. Of course, we can play whatever we wish at home. As for the gender issue, I consider it ultimately meaningless. So, humans in a world of magic and active divinities should be EXACTLY the same as in our world. The game is meant to simulate heroic fantasy. Heroic fantasy is an environment where fire breathign dragons can exhale flame on heroes and heroines who do not suffer charred lungs and carbon monoxide asphyxiation (or worse). As for demi-humans, I always considered the level limits illogical and not all that great for game balance. Also, as I have never meet a sentient non-human, I can't comment on realistic portrayals of said beings. So, my advice is: play whatever you want. As long as you and your fellow players are having fun, that is the what is truly important. [/QUOTE]
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