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AD&D First Edition inferior?
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<blockquote data-quote="chatdemon" data-source="post: 391454" data-attributes="member: 228"><p>Debatable. Although the material itself offers a lot more flexibility, not even mentioning the 3rd party d20 options, you have to consider the gaming culture. Homebrew rules were par for the course when 1e was around. That is true now, but I see a lot more people now that play 'by the books' than I ever did 15 or 20 years ago. How do you think all these other RPGs came to be?</p><p></p><p></p><p>What exactly does that mean? More supplements, errata, confusing Sage advice and FAQs in 2 years than 1e had in its entire 'run'? You call that elegant? Fluffy and insubstantial terms like this do little to promote fair comparison between the games.</p><p></p><p></p><p>So that's why they keep releasing all those splat books, supplements, 3rd party class/race books, etc etc etc. 1e, 2e and 3e all have one thing in common. All you need to play is the PHB, DMG and MM. Hell, with 1e, you didn't even <em>need</em> a MM, since the DMG had monster charts with the basic 'stat block' stuff in them.</p><p></p><p></p><p>I suppose you mean the 'always high' and 'one roll to rule them all' concepts. Sure, consistent, but I've yet to meet anyone (except online) who <em>really</em> had that much trouble with 1e/2e dice mechanics.</p><p>This is like saying 'Blackjack is broken! Aces are 1, Aces are 11, I cant figure it out!'. </p><p></p><p></p><p>1e/2e balance relied heavily on what I call the 'low/high' concept. Some classes/races start out powerful and taper off, others start weak and ramp up. In the big picture, balance is achieved. 3e abandoned this in favor of making everyone kick ass right from the start. I don't consider this a good thing, YMMV.</p><p></p><p></p><p><em><strong>VERY</strong></em> debatable! Case in point, explain to me, in 20 words or less, without pointing me to a passage to read, how attacks of opportunity work in 3e.</p><p></p><p></p><p>Where might the unenlightened among us find these 'rules'? And come to think of it, what game are all those blasted rules derived from??? Just because the new school game designers decided that they can do it, in their opinion, better, doesn't mean Gygax did it wrong.</p></blockquote><p></p>
[QUOTE="chatdemon, post: 391454, member: 228"] Debatable. Although the material itself offers a lot more flexibility, not even mentioning the 3rd party d20 options, you have to consider the gaming culture. Homebrew rules were par for the course when 1e was around. That is true now, but I see a lot more people now that play 'by the books' than I ever did 15 or 20 years ago. How do you think all these other RPGs came to be? What exactly does that mean? More supplements, errata, confusing Sage advice and FAQs in 2 years than 1e had in its entire 'run'? You call that elegant? Fluffy and insubstantial terms like this do little to promote fair comparison between the games. So that's why they keep releasing all those splat books, supplements, 3rd party class/race books, etc etc etc. 1e, 2e and 3e all have one thing in common. All you need to play is the PHB, DMG and MM. Hell, with 1e, you didn't even [i]need[/i] a MM, since the DMG had monster charts with the basic 'stat block' stuff in them. I suppose you mean the 'always high' and 'one roll to rule them all' concepts. Sure, consistent, but I've yet to meet anyone (except online) who [i]really[/i] had that much trouble with 1e/2e dice mechanics. This is like saying 'Blackjack is broken! Aces are 1, Aces are 11, I cant figure it out!'. 1e/2e balance relied heavily on what I call the 'low/high' concept. Some classes/races start out powerful and taper off, others start weak and ramp up. In the big picture, balance is achieved. 3e abandoned this in favor of making everyone kick ass right from the start. I don't consider this a good thing, YMMV. [i][b]VERY[/b][/i] debatable! Case in point, explain to me, in 20 words or less, without pointing me to a passage to read, how attacks of opportunity work in 3e. Where might the unenlightened among us find these 'rules'? And come to think of it, what game are all those blasted rules derived from??? Just because the new school game designers decided that they can do it, in their opinion, better, doesn't mean Gygax did it wrong. [/QUOTE]
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