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AD&D First Edition inferior?
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<blockquote data-quote="Voneth" data-source="post: 391544" data-attributes="member: 1016"><p>Hmmmm.</p><p></p><p>While I won’t get into championing one system over another, I will state that I felt that some alleged attributes of DND, especially for 1st were overstated. </p><p></p><p>Teaching beginners:</p><p>If you define beginners as an average joe off the street, the thickness of any edition book for DND scares them away. I have seen it several times. I have more luck using a “lite rules” system from other games that have been doing things for years like useing the same type of dice for every game mechanic. … Something that has been seen as a recent godsend to the DND crowd.</p><p></p><p>Flexibility:</p><p>In my experience, the vaunted flexibility of 1st ed usually came with a thick notebook of GM house rules (and any game system can be made “flexible” that way – gunpowder anyone?). It was one of the reasons people were upset with 2nd ed, they had invested a lot of time in tweaking 1st to their style. In 2nd edition, I paid for TSR to codify those rules into their various campaigns and Options books, though the results were clunky at best and the choices were limited. For 3rd edtion, I can now download rules for free and I have a whole library of optional rules I can get with a whole range of 3rd party publishers – but that is more an offshoot of OGL, not DND itself.</p><p></p><p>A perennial favorite:</p><p>In my personal experience: DND is a rpg “favorite” the same way Pepperoni is a “favorite” pizza topping. It is something that everyone can settle for when you have a group with a wide range of tastes. That doesn’t mean its what everyone really wants. And if you happen to be the lone French gourmet who gets pepperoni heartburn in a group of Domino’s pizza lovers – well, then you don’t have to eat, do you thankyouverymuch!</p></blockquote><p></p>
[QUOTE="Voneth, post: 391544, member: 1016"] Hmmmm. While I won’t get into championing one system over another, I will state that I felt that some alleged attributes of DND, especially for 1st were overstated. Teaching beginners: If you define beginners as an average joe off the street, the thickness of any edition book for DND scares them away. I have seen it several times. I have more luck using a “lite rules” system from other games that have been doing things for years like useing the same type of dice for every game mechanic. … Something that has been seen as a recent godsend to the DND crowd. Flexibility: In my experience, the vaunted flexibility of 1st ed usually came with a thick notebook of GM house rules (and any game system can be made “flexible” that way – gunpowder anyone?). It was one of the reasons people were upset with 2nd ed, they had invested a lot of time in tweaking 1st to their style. In 2nd edition, I paid for TSR to codify those rules into their various campaigns and Options books, though the results were clunky at best and the choices were limited. For 3rd edtion, I can now download rules for free and I have a whole library of optional rules I can get with a whole range of 3rd party publishers – but that is more an offshoot of OGL, not DND itself. A perennial favorite: In my personal experience: DND is a rpg “favorite” the same way Pepperoni is a “favorite” pizza topping. It is something that everyone can settle for when you have a group with a wide range of tastes. That doesn’t mean its what everyone really wants. And if you happen to be the lone French gourmet who gets pepperoni heartburn in a group of Domino’s pizza lovers – well, then you don’t have to eat, do you thankyouverymuch! [/QUOTE]
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