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AD&D First Edition inferior?
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<blockquote data-quote="Dinkeldog" data-source="post: 392279" data-attributes="member: 195"><p>I rarely played in games that approached the upper class level limits, and in every case that we did, we got rid of the limits. I don't think I ever played a mid-high level game without that house rule. First, because we tended to all play multi-class characters, the game either ended or stagnated, and second because if there was a paladin, the demi-human players pretty much refused to continue the campaign.</p><p></p><p>Beyond that, though: I take Mirror Image as one of my 2nd level spells, and then go to fight your Fighter 5. Much happiness for me. Sure, I lose the 3rd-level spell for a little bit, but it's the same effect that happens with 3E's sorcerer (gets spell levels one character level behind the wizard), and people aren't avoiding that like the plague.</p><p></p><p>Once we sat down and did the math, in like 5th grade, it was all multi-classing, all the time.</p></blockquote><p></p>
[QUOTE="Dinkeldog, post: 392279, member: 195"] I rarely played in games that approached the upper class level limits, and in every case that we did, we got rid of the limits. I don't think I ever played a mid-high level game without that house rule. First, because we tended to all play multi-class characters, the game either ended or stagnated, and second because if there was a paladin, the demi-human players pretty much refused to continue the campaign. Beyond that, though: I take Mirror Image as one of my 2nd level spells, and then go to fight your Fighter 5. Much happiness for me. Sure, I lose the 3rd-level spell for a little bit, but it's the same effect that happens with 3E's sorcerer (gets spell levels one character level behind the wizard), and people aren't avoiding that like the plague. Once we sat down and did the math, in like 5th grade, it was all multi-classing, all the time. [/QUOTE]
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