Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
AD&D First Edition inferior?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Moorcrys" data-source="post: 392452" data-attributes="member: 7814"><p>Hey all,</p><p></p><p>I have enjoyed playing both systems -- certainly the mechanics of 3d are written with several years of 'gaming experience' more than oAD&D, which was really breaking new ground with every supplement (some of it worked, some of it didnt -- a couple of my friends in high-school retitled 'Unearthed Arcana' to 'Dug up Junk' -- though we used some of the material found there, particularly the spells and such). Certainly some of the rules in oAD&D were wonky, but I think what many people enjoyed and still enjoy about a system like that is the gray areas that let a DM and party wing it to keep the game moving without resorting to stopping a session to flip through the rules and find the 'law'. I've enjoyed DMing both editions, but I find that in general players are less willing to go along with house rules on the fly when they have a book full of official rules to look through -- especially if they feel those rules (whether better, worse, simple, convoluted, or broken) are more to their advantage in-game.</p><p></p><p>Certainly the flexibility of character in 3e is there for all to behold -- making your sleek nimble fighter or burly theify-thug type are all there. We certainly did that in oAD&D, too, there just weren't rules for it. I find that some of the best stuff about 3e is also some of the worst, in that you come to expect some sort of rules reward for every quirk of character, rather than playing a character the way you want and finding out how that plays out along the way. Moreso in 3e than in oAD&D, I've Dm'd people playing multiclass characters simply to maximize their power in-game, rather than because they thought it would be a neat character to play. Since oAD&D was SO much about straight archetypes, character was how you played it, rather than whether or not you took 2 levels of rogue so that your front-loaded ranger could get evasion (which I find to be more the topic of discussion on these boards than how to make interesting characters). </p><p></p><p>That's not at all 3e's fault, as it's a sleeker, better designed and better executed ruleset than oAD&D in my opinion. It just makes those traps much easier to fall into (well, traps for me in my enjoyment of the game, maybe not yours). I've left a couple of 3e campaigns because I thought I'd get as much enjoyment min/maxing in Baldur's Gate on the computer -- that's certainly all that was happening on paper with to folks I was playing with.</p><p></p><p>Cheers,</p><p></p><p>Moorcrys</p></blockquote><p></p>
[QUOTE="Moorcrys, post: 392452, member: 7814"] Hey all, I have enjoyed playing both systems -- certainly the mechanics of 3d are written with several years of 'gaming experience' more than oAD&D, which was really breaking new ground with every supplement (some of it worked, some of it didnt -- a couple of my friends in high-school retitled 'Unearthed Arcana' to 'Dug up Junk' -- though we used some of the material found there, particularly the spells and such). Certainly some of the rules in oAD&D were wonky, but I think what many people enjoyed and still enjoy about a system like that is the gray areas that let a DM and party wing it to keep the game moving without resorting to stopping a session to flip through the rules and find the 'law'. I've enjoyed DMing both editions, but I find that in general players are less willing to go along with house rules on the fly when they have a book full of official rules to look through -- especially if they feel those rules (whether better, worse, simple, convoluted, or broken) are more to their advantage in-game. Certainly the flexibility of character in 3e is there for all to behold -- making your sleek nimble fighter or burly theify-thug type are all there. We certainly did that in oAD&D, too, there just weren't rules for it. I find that some of the best stuff about 3e is also some of the worst, in that you come to expect some sort of rules reward for every quirk of character, rather than playing a character the way you want and finding out how that plays out along the way. Moreso in 3e than in oAD&D, I've Dm'd people playing multiclass characters simply to maximize their power in-game, rather than because they thought it would be a neat character to play. Since oAD&D was SO much about straight archetypes, character was how you played it, rather than whether or not you took 2 levels of rogue so that your front-loaded ranger could get evasion (which I find to be more the topic of discussion on these boards than how to make interesting characters). That's not at all 3e's fault, as it's a sleeker, better designed and better executed ruleset than oAD&D in my opinion. It just makes those traps much easier to fall into (well, traps for me in my enjoyment of the game, maybe not yours). I've left a couple of 3e campaigns because I thought I'd get as much enjoyment min/maxing in Baldur's Gate on the computer -- that's certainly all that was happening on paper with to folks I was playing with. Cheers, Moorcrys [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
AD&D First Edition inferior?
Top