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AD&D First Edition inferior?
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<blockquote data-quote="JeffB" data-source="post: 393641" data-attributes="member: 518"><p>Absolutely nailed my opinion on mini's as well.</p><p></p><p>It's the one reason I think I will never be able to fully embrace D20/3E...</p><p></p><p>the nice thing aboout the original D&D games was that it was more abstract...you could get away with just describing what you want to do rather than having to equate everything in mechanics terms.</p><p></p><p>That's not the root of the problem though..the rules that is..the problem is the players and/or DM. I find that when all else is said and done, whether one likes 3E or 1E depends on the type of players and DM that are involved. Some folks just plain like having rules, and everything set in stone because over the years too many rules laywers and arguments arose about this or that. Other's prefer rules-lite simply because their players did not worry too much about rules, and would just "go with the flow" ..that's the kind of game I learned how to play....and that's the kind of game I DM..but it seems that style of play is a small minority..I'm more concerned with telling a cool story than running a tactical fight, at least for the vast majority of the time...Any fight's that occur are meant to be a BIG deal! ..they are not real frequent...That's one reason I love Rolemaster..yep..Rolemaster...the skill and class/race system works easy and fast (depending on how many options you decided to use)for everything besides combat, and when there IS a combat....it's detailed and vivid, could go either way at the blink of a hat (thus providing more roleplaying oppurtunities as player's try to avoid combat), and generally is ery exciting....I think in D&D generally(mostly in published products), combat is over empahsized..which kind of "cheapens" the experience..that's the way I see it anyway.</p><p></p><p>Now THAT was a tangent <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="JeffB, post: 393641, member: 518"] Absolutely nailed my opinion on mini's as well. It's the one reason I think I will never be able to fully embrace D20/3E... the nice thing aboout the original D&D games was that it was more abstract...you could get away with just describing what you want to do rather than having to equate everything in mechanics terms. That's not the root of the problem though..the rules that is..the problem is the players and/or DM. I find that when all else is said and done, whether one likes 3E or 1E depends on the type of players and DM that are involved. Some folks just plain like having rules, and everything set in stone because over the years too many rules laywers and arguments arose about this or that. Other's prefer rules-lite simply because their players did not worry too much about rules, and would just "go with the flow" ..that's the kind of game I learned how to play....and that's the kind of game I DM..but it seems that style of play is a small minority..I'm more concerned with telling a cool story than running a tactical fight, at least for the vast majority of the time...Any fight's that occur are meant to be a BIG deal! ..they are not real frequent...That's one reason I love Rolemaster..yep..Rolemaster...the skill and class/race system works easy and fast (depending on how many options you decided to use)for everything besides combat, and when there IS a combat....it's detailed and vivid, could go either way at the blink of a hat (thus providing more roleplaying oppurtunities as player's try to avoid combat), and generally is ery exciting....I think in D&D generally(mostly in published products), combat is over empahsized..which kind of "cheapens" the experience..that's the way I see it anyway. Now THAT was a tangent :D [/QUOTE]
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