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AD&D First Edition inferior?
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<blockquote data-quote="barsoomcore" data-source="post: 398223" data-attributes="member: 812"><p>Wow, that's hilarious. You know, nobody can actually interrupt you, Gene. The reason you haven't been able to make any real points in this debate isn't because people have been cutting you off -- it's because you don't have any real points to make.</p><p></p><p>If you like 1E, that's great. I have many many fond memories of playing that game. There are pretty solid reasons for saying that 3E is a better-designed game, though -- it's more balanced, it's easier to understand the key mechanics, it relies less on charts and more on formulas (which make it easier to build additions on to or to remove elements from).</p><p></p><p>Now, you or Theuderic or anyone may not consider any of these things important. That's perfectly fine and you should play whatever game makes you happiest. That ought to be why we play games -- to be happy. But the only reasons I have heard as to why 1E is better than 3E are that 1E is less rules-intensive, supports power-gaming less easily, is easier to stat and manage (especially for the DM) and is easier to modify.</p><p></p><p>To these four points I respond: </p><p></p><p>I'd rather have more rules that are easy to remove than less rules -- that is, I don't mind having lots of rules IF I can easily trash them if I don't like them. In my experience 3E certainly fits the bill on this point. I have had no trouble taking out rules components that I don't want to bother with. I don't use miniatures or grids or a host of other rules.</p><p></p><p>I recall power-gaming with relish in 1E. Don't know how you would judge something like this but it was certainly trivial in 1E to accomplish.</p><p></p><p>Generating stat blocks for NPC is, again, trivial in 3E. All I really need is a Base Attack Bonus, an AC and some hit point. I just wing stuff like Init, Saves and Skills. Just like I used to wing everything in 1E. The difference is that if I want to get really specific, the system already supports it much better than 1E did.</p><p></p><p>Likewise with modifying the rules. I LOVE mucking around in 3E's guts. Results are more predictable, more rewarding and the core of the game continues to feel the same.</p><p></p><p>What does this prove? This proves that the reasons provided for saying that 1E is best are not difficult to counter. I have not heard you provide any counters to the reasons for saying that 3E is better-designed. That is, it's better balanced, it's easier to learn and it's easier to modify.</p><p></p><p>These may be unimportant to you and that's fine. But they remain reasons to vote 3E (if one needs to vote at all, I don't feel the need but I didn't start this thread). If you've got arguments, I'm listening.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 398223, member: 812"] Wow, that's hilarious. You know, nobody can actually interrupt you, Gene. The reason you haven't been able to make any real points in this debate isn't because people have been cutting you off -- it's because you don't have any real points to make. If you like 1E, that's great. I have many many fond memories of playing that game. There are pretty solid reasons for saying that 3E is a better-designed game, though -- it's more balanced, it's easier to understand the key mechanics, it relies less on charts and more on formulas (which make it easier to build additions on to or to remove elements from). Now, you or Theuderic or anyone may not consider any of these things important. That's perfectly fine and you should play whatever game makes you happiest. That ought to be why we play games -- to be happy. But the only reasons I have heard as to why 1E is better than 3E are that 1E is less rules-intensive, supports power-gaming less easily, is easier to stat and manage (especially for the DM) and is easier to modify. To these four points I respond: I'd rather have more rules that are easy to remove than less rules -- that is, I don't mind having lots of rules IF I can easily trash them if I don't like them. In my experience 3E certainly fits the bill on this point. I have had no trouble taking out rules components that I don't want to bother with. I don't use miniatures or grids or a host of other rules. I recall power-gaming with relish in 1E. Don't know how you would judge something like this but it was certainly trivial in 1E to accomplish. Generating stat blocks for NPC is, again, trivial in 3E. All I really need is a Base Attack Bonus, an AC and some hit point. I just wing stuff like Init, Saves and Skills. Just like I used to wing everything in 1E. The difference is that if I want to get really specific, the system already supports it much better than 1E did. Likewise with modifying the rules. I LOVE mucking around in 3E's guts. Results are more predictable, more rewarding and the core of the game continues to feel the same. What does this prove? This proves that the reasons provided for saying that 1E is best are not difficult to counter. I have not heard you provide any counters to the reasons for saying that 3E is better-designed. That is, it's better balanced, it's easier to learn and it's easier to modify. These may be unimportant to you and that's fine. But they remain reasons to vote 3E (if one needs to vote at all, I don't feel the need but I didn't start this thread). If you've got arguments, I'm listening. [/QUOTE]
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