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AD&D First Edition inferior?
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<blockquote data-quote="Voadam" data-source="post: 399549" data-attributes="member: 2209"><p>Here are the rules mechanics that I feel are inferior in 1e.</p><p></p><p>Wierd saving throw types vs. dex, con, wis, saves.</p><p></p><p>AC going down and not quite even attack chart vs easy to compute attack modifiers versus AC going up.</p><p></p><p>Thief skills using their own mechanic and no choice in skill types vs. integrated skills, plenty of choices, but still making rogues the skill men.</p><p></p><p>Awkward multiclassing and dual classing versus 3e multiclassing mechanic. I like the balance and player choices offered in 3e multiclassing.</p><p></p><p>Demihuman level limits and humans only benefitting from unlimited class advancement potential versus 3e no default level limits and humans have mechanical benefits.</p><p></p><p>One minute combat rounds versus six seconds for picturing what goes on in the combat and describing it as it happens.</p><p></p><p>Irregular advancement charts (both between classes and between levels) vs unified advancement chart for all classes and levels.</p><p></p><p>Some core classes having max levels and others are infinite versus all core classes being infinite.</p><p></p><p>stat bonuses irregularly granted and only at high ends of possible range versus smooth bonuses.</p><p></p><p>First level magic users being one shot spell casters versus generally at least two 1st level shots.</p><p></p><p>monsters only have int stat done out versus full stats taken into consideration for all monsters.</p><p></p><p>That's it for now.</p></blockquote><p></p>
[QUOTE="Voadam, post: 399549, member: 2209"] Here are the rules mechanics that I feel are inferior in 1e. Wierd saving throw types vs. dex, con, wis, saves. AC going down and not quite even attack chart vs easy to compute attack modifiers versus AC going up. Thief skills using their own mechanic and no choice in skill types vs. integrated skills, plenty of choices, but still making rogues the skill men. Awkward multiclassing and dual classing versus 3e multiclassing mechanic. I like the balance and player choices offered in 3e multiclassing. Demihuman level limits and humans only benefitting from unlimited class advancement potential versus 3e no default level limits and humans have mechanical benefits. One minute combat rounds versus six seconds for picturing what goes on in the combat and describing it as it happens. Irregular advancement charts (both between classes and between levels) vs unified advancement chart for all classes and levels. Some core classes having max levels and others are infinite versus all core classes being infinite. stat bonuses irregularly granted and only at high ends of possible range versus smooth bonuses. First level magic users being one shot spell casters versus generally at least two 1st level shots. monsters only have int stat done out versus full stats taken into consideration for all monsters. That's it for now. [/QUOTE]
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