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AD&D First Edition inferior?
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<blockquote data-quote="GENEWEIGEL" data-source="post: 403110" data-attributes="member: 7710"><p>Crack out the DMG.</p><p></p><p>1e and 2e.</p><p></p><p>Read the last paragraph on page 84 of the original Dungeon Masters Guide:</p><p></p><p><em>"Tricking or outwitting monsters or overcoming tricks and/or traps placed to guard treasure must be determined subjectively, with level of difficulty you assign to the gaining of the treasure."</em></p><p></p><p>Read page 85 middle of the first column:</p><p></p><p><em><strong>EXPERIENCE VALUE OF TREASURE TAKEN</strong></em></p><p><em></em></p><p><em><strong>Gold Pieces:</strong> Convert all metal and gems and jewelry to a total value in gold pieces. If the relative value of the monster(s) or guardian device fought equals or exceeds that of the party which took the treasure, experience is awarded on a one for one basis. If the guardian(s) was relatively weaker, award experience on a 5 g.p. to 4 g.p., 3 to 2, 2 to 1, 3 to 1, or even for or more to 1 basis according to the relative strengths. For example, if a 10th level magic-user takes 1,000 g.p. from 10 kobolds, the relative strengths are about 20 to 1 in favor of the magic-user. (Such strength comparisons are subjective and must be based on the degree of challenge the Dungeon Master had the monster(s) pose the treasure taker.)</em></p><p><em></em></p><p><em>Treasure must be physically taken out of the dungeon or lair and turned into a transportable medium or stored in the player's stronghold to be counted for experience points.</em></p><p><em></em></p><p><em>All items (including magic) or creatures sold for gold pieces prior to the awarding of experience points for an adventure must be considered as treasure taken, and the gold pieces received for the sale add to the total treasure taken. (Those magic items not sold gain only a relatively small amount of experiece points, for their value is in their usage.</em></p><p></p><p>There's more but its just a justification for this experience function.</p><p></p><p>Wait, now let's jump ahead to the second edition Dungeon Masters Guide last paragraph highlighted in blue on page 47:</p><p></p><p><em>"As an option, the DM can award XP for the cash value of non-magical treasures. One XP can be given per gold piece, or equivalent, found. However, overuse of this option can increase the tendency to give out too much treasure in the campaign."</em></p><p></p><p>The next page discusses the individual option with the rogue getting 2 XP per gp.</p><p></p><p>Why is it bad?</p><p></p><p>Because the 2e edition tells you it is without the facts! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="GENEWEIGEL, post: 403110, member: 7710"] Crack out the DMG. 1e and 2e. Read the last paragraph on page 84 of the original Dungeon Masters Guide: [i]"Tricking or outwitting monsters or overcoming tricks and/or traps placed to guard treasure must be determined subjectively, with level of difficulty you assign to the gaining of the treasure."[/i] Read page 85 middle of the first column: [i][b]EXPERIENCE VALUE OF TREASURE TAKEN[/b] [b]Gold Pieces:[/b] Convert all metal and gems and jewelry to a total value in gold pieces. If the relative value of the monster(s) or guardian device fought equals or exceeds that of the party which took the treasure, experience is awarded on a one for one basis. If the guardian(s) was relatively weaker, award experience on a 5 g.p. to 4 g.p., 3 to 2, 2 to 1, 3 to 1, or even for or more to 1 basis according to the relative strengths. For example, if a 10th level magic-user takes 1,000 g.p. from 10 kobolds, the relative strengths are about 20 to 1 in favor of the magic-user. (Such strength comparisons are subjective and must be based on the degree of challenge the Dungeon Master had the monster(s) pose the treasure taker.) Treasure must be physically taken out of the dungeon or lair and turned into a transportable medium or stored in the player's stronghold to be counted for experience points. All items (including magic) or creatures sold for gold pieces prior to the awarding of experience points for an adventure must be considered as treasure taken, and the gold pieces received for the sale add to the total treasure taken. (Those magic items not sold gain only a relatively small amount of experiece points, for their value is in their usage.[/i] There's more but its just a justification for this experience function. Wait, now let's jump ahead to the second edition Dungeon Masters Guide last paragraph highlighted in blue on page 47: [i]"As an option, the DM can award XP for the cash value of non-magical treasures. One XP can be given per gold piece, or equivalent, found. However, overuse of this option can increase the tendency to give out too much treasure in the campaign."[/i] The next page discusses the individual option with the rogue getting 2 XP per gp. Why is it bad? Because the 2e edition tells you it is without the facts! ;) [/QUOTE]
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