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AD&D First Edition inferior?
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<blockquote data-quote="Grazzt" data-source="post: 404888" data-attributes="member: 7"><p>Yeppers- me too. We have played both with and without minis. No problems with either.</p><p></p><p></p><p></p><p>Yeppers again. You can get away with something like WotC (and d20 publishers) uses in their modules: "Lizardfolk: CR 1; hp 11; see the MM, page XX." Then just reference the MM (or whatever) if the encounter needs to be run. Now, obviously that doesnt work for NPCs, but unless it is gonna be a major encounter, you can get away with using the canned NPC stats in the DMG and just making notes in the text. Also, you can use E-tools, or Jamis Buck's generator for generating on the fly NPCs.</p><p></p><p></p><p></p><p>I tend to agree here as well. I still play my 1e campaign on the side. We also run a 3e campaign. Third Edition doesnt require all the charts, tables, etc. that 1e does. Everything is streamlined around a core mechanic. </p><p></p><p>If you dont like something (attacks of opportunity for example), dont use it. It doesnt break the game if you dont use it. </p><p></p><p>The biggest complaint about 3e I have is the rapid level advancement and the proliferation of magic and magic items (moreso than in previous editions). But- my players and I have solved that for our group. We slowed advancement, make magic items rare, etc.....and use several things from 1e to bring the 1e Feel to 3e....and so far it has worked well. Nothing is out of balance, nobody is powergaming, etc. Basically we are playing 1e with 3e rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grazzt, post: 404888, member: 7"] Yeppers- me too. We have played both with and without minis. No problems with either. Yeppers again. You can get away with something like WotC (and d20 publishers) uses in their modules: "Lizardfolk: CR 1; hp 11; see the MM, page XX." Then just reference the MM (or whatever) if the encounter needs to be run. Now, obviously that doesnt work for NPCs, but unless it is gonna be a major encounter, you can get away with using the canned NPC stats in the DMG and just making notes in the text. Also, you can use E-tools, or Jamis Buck's generator for generating on the fly NPCs. I tend to agree here as well. I still play my 1e campaign on the side. We also run a 3e campaign. Third Edition doesnt require all the charts, tables, etc. that 1e does. Everything is streamlined around a core mechanic. If you dont like something (attacks of opportunity for example), dont use it. It doesnt break the game if you dont use it. The biggest complaint about 3e I have is the rapid level advancement and the proliferation of magic and magic items (moreso than in previous editions). But- my players and I have solved that for our group. We slowed advancement, make magic items rare, etc.....and use several things from 1e to bring the 1e Feel to 3e....and so far it has worked well. Nothing is out of balance, nobody is powergaming, etc. Basically we are playing 1e with 3e rules. :) [/QUOTE]
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