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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9545719" data-attributes="member: 7737"><p>Haha, right? That thought immediately struck me here in 2025... but not in 1986, because somehow in my youth I totally missed out on Doctor Who.</p><p></p><p></p><p></p><p>I played Grailquest, but missed the parody implications as a child.</p><p></p><p>My objection to this gamebook's description of anything as "Scoring System" is that there's no payoff. You don't get to the end of the book and have a congratulatory paragraph on your "score". You also don't get to carry over your "scores" into future books. (Astute readers will have noticed that on the bookmark with my childhood scrawls, my INT increased by a few points while my CHA increased <em>dramatically</em>.)</p><p></p><p></p><p></p><p>Absolutely. It strikes me now that the language used is in no way written in "childish" prose. There are no deliberately short, simple subject/verb/object sentences. There are long paragraphs. There is subtle description. The backstory is delivered in asynchronous snippets. I have more trouble following it <em>now</em> than I probably did at 13!</p><p></p><p></p><p></p><p>And yet... there's plenty of death. So much death. <em>I've... ~~seen~~ read things you people wouldn't believe. Spells gone awry when I had a kink in my shoulder. Treasures that glitter in the dark luring fools to destruction. All those moments, lost in time, my tears falling like rain on the pages of the book.</em></p><p></p><p>At least until I went back to where I had left the bookmark and chose something else.</p><p></p><p></p><p></p><p><em>Was</em> an archmage, yes.</p><p></p><p>And as the intro of the book puts it:</p><p></p><p>"Although you don't realize it at the beginning of this adventure, your character class is that of a magic-user, a class you already show some inherent knack for, although you don't really understand why."</p><p></p><p>So we have an AD&D class, but the concept of character level itself never comes up; remember these book are simpler and easier than that overly complex AD&D that the books... are trying... to promote... <em>waitaminute</em>!</p><p></p><p>But rest assured that Carr will "level up" throughout the series. Oh yes, he will.</p><p></p><p></p><p></p><p>Indeed. Carr is an imbecilic ass in a lot of ways, and we'll see ample demonstration of that as the series progresses.</p><p></p><p></p><p></p><p>This one is <em>less</em> unforgiving (or more forgiving) than most. There are (to my recollection) fewer "screw you; you're dead" choices than many of the classic CYOAs (Choose Your Own Adventures). Although having said that... well, stay tuned!</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9545719, member: 7737"] Haha, right? That thought immediately struck me here in 2025... but not in 1986, because somehow in my youth I totally missed out on Doctor Who. I played Grailquest, but missed the parody implications as a child. My objection to this gamebook's description of anything as "Scoring System" is that there's no payoff. You don't get to the end of the book and have a congratulatory paragraph on your "score". You also don't get to carry over your "scores" into future books. (Astute readers will have noticed that on the bookmark with my childhood scrawls, my INT increased by a few points while my CHA increased [I]dramatically[/I].) Absolutely. It strikes me now that the language used is in no way written in "childish" prose. There are no deliberately short, simple subject/verb/object sentences. There are long paragraphs. There is subtle description. The backstory is delivered in asynchronous snippets. I have more trouble following it [I]now[/I] than I probably did at 13! And yet... there's plenty of death. So much death. [I]I've... ~~seen~~ read things you people wouldn't believe. Spells gone awry when I had a kink in my shoulder. Treasures that glitter in the dark luring fools to destruction. All those moments, lost in time, my tears falling like rain on the pages of the book.[/I] At least until I went back to where I had left the bookmark and chose something else. [I]Was[/I] an archmage, yes. And as the intro of the book puts it: "Although you don't realize it at the beginning of this adventure, your character class is that of a magic-user, a class you already show some inherent knack for, although you don't really understand why." So we have an AD&D class, but the concept of character level itself never comes up; remember these book are simpler and easier than that overly complex AD&D that the books... are trying... to promote... [I]waitaminute[/I]! But rest assured that Carr will "level up" throughout the series. Oh yes, he will. Indeed. Carr is an imbecilic ass in a lot of ways, and we'll see ample demonstration of that as the series progresses. This one is [I]less[/I] unforgiving (or more forgiving) than most. There are (to my recollection) fewer "screw you; you're dead" choices than many of the classic CYOAs (Choose Your Own Adventures). Although having said that... well, stay tuned! [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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