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Story Hour
[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9545728" data-attributes="member: 7737"><p><strong>54</strong></p><p></p><p>It's been established that Wendel is the only person who was nice to us <em>and</em> he gave us important plot information. No way we are leaving him to the tender mercy of an angry mob!</p><p></p><p>An inner rage grows inside us. Not only has this mob turned on their own shaman, but also Ulrik keeps calling our father a demon, and that pisses us off.</p><p></p><p>We leap out and proclaim that they should fear us.</p><p></p><p>They don't.</p><p></p><p>They charge with makeshift weapons and our "only chance" is the nearby alley. Our feet slide on the packed snow and our heart pounds in our chest. Soon we see our pursuers enter the alley behind us -- and the bulky shapes of more men block the other end, sunlight glinting on their weapons.</p><p></p><p>We've successfully drawn the mob away from Wendel and our mother's body, but now we're trapped in an alley with no chance of escape.</p><p></p><p><strong>DEATH COUNT: 2</strong></p><p></p><p>---</p><p></p><p>A pretty lame death; we don't even get to read how our body was hacked up.</p><p></p><p>Also a pretty rail-roady death: why is that particular alley the "only chance" to escape? Why couldn't we make a DEX test to dodge around the mob, an INT test to find another way out of town, or even another CHA test to bluff them?</p><p></p><p>Instead the gamebook teaches you that when an angry mob threatens your only friend, you should throw said friend to the wolves and sneak away like a coward. What a bizarrely cynical lesson for the teenage audience to learn!</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9545728, member: 7737"] [B]54[/B] It's been established that Wendel is the only person who was nice to us [I]and[/I] he gave us important plot information. No way we are leaving him to the tender mercy of an angry mob! An inner rage grows inside us. Not only has this mob turned on their own shaman, but also Ulrik keeps calling our father a demon, and that pisses us off. We leap out and proclaim that they should fear us. They don't. They charge with makeshift weapons and our "only chance" is the nearby alley. Our feet slide on the packed snow and our heart pounds in our chest. Soon we see our pursuers enter the alley behind us -- and the bulky shapes of more men block the other end, sunlight glinting on their weapons. We've successfully drawn the mob away from Wendel and our mother's body, but now we're trapped in an alley with no chance of escape. [B]DEATH COUNT: 2[/B] --- A pretty lame death; we don't even get to read how our body was hacked up. Also a pretty rail-roady death: why is that particular alley the "only chance" to escape? Why couldn't we make a DEX test to dodge around the mob, an INT test to find another way out of town, or even another CHA test to bluff them? Instead the gamebook teaches you that when an angry mob threatens your only friend, you should throw said friend to the wolves and sneak away like a coward. What a bizarrely cynical lesson for the teenage audience to learn! [/QUOTE]
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[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)
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